Knitting to Combine Faces and Bodies

You can combine two or more faces and bodies into one, or create a solid from a hollow body.

This task shows you how to:


Before you begin: Note the following about knit surfaces:
  • Edges of the surfaces must be adjacent and not overlapping.
  • Surfaces do not need to be on the same plane.
  • Select the entire surface body, or select one or more adjacent surface bodies.
  • Knit surfaces absorb the surface bodies you used to create them.
  • Create a solid body when the knit surfaces form a closed volume, or leave as a surface body.
  • Select Knitting Tolerance to modify the knitting tolerance.

Knit Faces and Bodies

You can use Knit to combine two or more faces and bodies into one or create a solid from a hollow body.

  1. From the Modeling section of the action bar, click Knit .
  2. In the Knit dialog box, select the option to combine bodies or faces.
    OptionDescription
    Bodies. Knits the selected bodies.
    Faces. Knits the selected faces.
  3. Select the faces or bodies to combine.
  4. Select additional options.
    OptionDescription
    Make Solid. When possible, converts the result into a solid.
    Knitting Tolerance. Displays or hides the knitting tolerance option.
  5. Click .

UnKnit Solids

You can use UnKnit to detach two or more adjacent faces or bodies to create distinct faces or bodies.

  1. From the Modeling section of the action bar, click UnKnit .
  2. In the UnKnit dialog box, select the option to detach bodies or faces.
    OptionDescription
    Bodies. Unknits the selected bodies.
    Faces. Unknits the selected faces.
  3. Select the faces or bodies to detach.
  4. Click .