General Remarks about Patterns 
		 
		This topic makes general remarks about patterns. 
		  
		 
		  
		  -  If no pattern is defined in the standard XML file (i.e. if all
			 instances of pattern definitions are removed from the standards editor), the
			 software will automatically use its own selection of patterns. In this case,
			 you will be able to edit all the properties of these patterns via 
			 Properties in the 
			 context menu
			 or the 
			 Graphic Properties in the 
			 Object
                Properties
			 panel . 
		  
  
		  -  You need to define at least one pattern for each type of pattern
			 (hatching, dotting, coloring, image) if you want this specific pattern type to
			 be available from the 
			 Properties in the 
			 context menu
			 or from the 
			 Graphic Properties. 
		  
  
		  - With hatching or dotting patterns, the spacing between each hatch
			 or dot is sometimes larger than the area to fill. This makes it impossible to
			 display the pattern properly. In such a case, the area fill contour is made
			 bold and is turned into the same color as the pattern color. This enables you
			 to identify items with area fills even if the pattern is not visible. 
		  
  
		  - If you modify the standard of a 
			 drawing which already includes patterns (in area
			 fills, sections or breakouts, for example), existing patterns will not changed,
			 even when updating the drawing. However, if you create new area fills or if you
			 create section views/cuts or breakout views from new parts in this drawing, the
			 newly-defined patterns will be used. 
		  
  
		  
		 
	  
 
	 
 Specific Remarks about Generated Patterns 
		 
		This topic makes specific remarks about patterns generated in a 
		  Drawings
		  context. 
		  
		 
		  
		  - Hatching patterns are a combination of the angle and hatching lists
			 available in the standard XML file: newly created patterns are based on the
			 first hatching standard referencing successively the values of the angle list,
			 then the second hatching standard referencing successively the values of the
			 angle list, and so on. 
		  
  
		  -  A new hatching pattern is created for each newly cut part or body.
			 Patterns are associated to bodies (their 
			 attributes are kept each time the view is updated)
			 but are they are not persistent. This means that if a part becomes not cut
			 after a view update, the associated pattern is definitively lost. If this part
			 is cut again, a new pattern will be created. 
		  
  
		  -  Some parts use a material to which a specific pattern is
			 associated. In this case: 
			 
 
				-  You can either choose to use the pattern associated to this
				  material (instead of the patterns defined in the standards) even if this
				  pattern is not defined in the standards, or you can choose to use standard
				  patterns only, instead of the pattern associated to this material. For more
				  information, see 
				  View Generation Definition.
				  
				
  
				-  The angle list available in the standard XML file is used to
				  define the pattern. However, note the following exception to this rule: if the
				  material pattern angle equals 0, this is considered as a strong material
				  specification. In this case, the angle for the generated pattern is kept at 0. 
				
  
				-  If you modify the pattern associated with the part material,
				  the generated pattern is not modified even if you update the view. 
				
  
				-  When editing the properties of a pattern associated with a
				  part material, 
				  Reset using Part Material Pattern is
				  available in the 
				  Properties dialog box. When the original
				  properties of the part material are modified, 
				  Reset using Part Material Pattern is
				  activated to let you revert to the original part material pattern. For example,
				  if you replace or modify a pattern associated with a part material by a pattern
				  from the standard, then the generated pattern is considered as overloaded, and
				  will not be updated if you modify the properties of the part material. In this
				  case, you can always revert to the original part material pattern using the 
				  Reset using Part Material Pattern. Also
				  use 
				  Reset using Part Material Pattern if you
				  modify the part material pattern and want to apply these modifications to the
				  generated patterns. If you reset a pattern using 
				  Reset using Part Material Pattern and do
				  not modify it using other properties available in the 
				  Properties dialog box (no overload), and
				  if you then modify the part material pattern, then this pattern will be updated
				  accordingly. 
				
  
			   
		    
		  -  When editing the properties of a pattern associated with a part
			 material (via 
			 Properties or the 
			 Graphic Properties), the software offers its
			 own selection of patterns, and not the patterns defined in the standard XML
			 file. 
		  
  
		  
		 
	  
 
	 
 Specific Remarks about Image Patterns 
		 
		This topic makes specific remarks about image patterns. 
		  
		 
		  
		  -  It is recommended that you place images that you want to use for
			 the Image pattern in either one (or in both) of the directories set by the
			 following variables: - CATStartupPath (images used by materials) -
			 CATGraphicPath (images and icons). Make sure you do not remove the files which
			 are present in these directories when placing your images there. For more
			 information about the CATStartupPath and on the CATGraphicPath variables, see
			 the Infrastructure Installation Guide. 
		  
  
		  -  Make sure that images referenced in the standard XML file are
			 present on the computer of each user who will use this standard. 
		  
  
		  -  Once an Image pattern is used in a drawing, the corresponding file
			 is embedded inside it. You do not need to export the image files used in a
			 given drawing. 
		  
  
		  -  Images used as patterns must be bitmap images (not vector). 
		  
  
		  
		 
	  
 
	 
 Specific Remarks about Vector Patterns 
		 
		This topic makes specific remarks about vector patterns. 
		  
		 
		  
		  - The vector patterns can be defined by a string. This description
			 consist of a list of lines: comments or single line description. 
		  
  
		  - Each single line describes: angle, originX, originY, offsetX,
			 offsetY, linePattern1, linePattern(n), and so on. 
			 
 
			   
				- Angle (degrees): defining the rotation to apply on the planar
				  reference axes originX, originY. 
				  
Planar coordinates X, Y (before rotation) to define the line
					 support reference offsetX, offset values X & Y to apply (after rotation) to
					 compute the next instance of line support. 
				    
				  OffsetX: Offset along the line reference and doesn't matter in
					 case of full lines. 
				    
				  OffsetY: Distance between 2 successive line support instances.
					 
				    
				  
				- For example: I-Dashed Line Pattern. 
				  
Successive values of lengths and empty spaces to define the
					 dashed lines pattern: 
				    
					 - No value defines a full line. 
					 
  
					 - Positive value defines the length of a segment to draw
						(dash). 
					 
  
					 - A null value means a dot on the line support. 
					 
  
					 - A negative value defines the length of the empty space
						between two successive elements (dot or dash). 
					 
  
				    
				   
				  Hatch 45° = 45, 0, 0, 0, 5, 0 
				    
				  
			   
			  
		    
		  
		 
	  
 
   
 
   
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