Creating Cast Beam User Pattern

Cast Beam User Pattern lets you create cast beams at required locations.


Before you begin: Create a geometrical set or an ordered geometrical set containing lines, curves, rectangular patterns, circular patterns, user patterns or axis systems on which you want to place the structural members.
  1. To create a cast beam with a standard shape, perform the following steps:
    1. In the Cast Beam User Pattern dialog box, from Shape, choose one of the following:

      Option Name


      Round


      Square


      Rectangle

  2. To create a cast beam using a cross section defined by an object type, perform the following steps:
    1. In the Cast Beam User Pattern dialog box, to select source, click Object Type .
    2. Click and select an object type from the list of imported object types.

      Notes:
      • Import an object type before creating the member. You can import an existing object type or create a new object type. For more information, see Building and Civil Assemblies User's Guide: Defining Object Type.
      • To undefine the object type, you can click .

    3. Click to display the graphic help of the object type.
    4. In the Size list, select the required size for the beam.

    The out of the box object types are found at Startup\Structure\ObjectTypes.

    To install additional content, select Install Optional Content Now.

    The SDD_DSA_Object_Type.3dxml file (for the DSA collection corresponding to the AISC standard) makes all the shapes available with a single import. The best practice is to import the 3dxml files with the option As Reference.

  3. In the Position box, select a geometrical set or an ordered geometrical set.
  4. In the Direction box, select a line, plane, or an axis system to specify the direction of the structural member.
  5. To create a cast beam pattern in a new geometrical set, select the Create in a new geometrical set check box.
  6. To change the zero angle orientation for the beam, click either:
    • Snap Rotation Counterclockwise
    • Snap Rotation Clockwise
  7. Align the beam along the U axis and the V axis.
  8. To set additional options, expand Options and specify the corresponding values:
    1. From End 1 trim, enter or select the trim dimension of end 1.
    2. From End 2 trim, enter or select the trim dimension of end 2.

      A negative value lengthens the beam.

      You can check the preview in the 3D area to see the end numbers.
    3. From Vertical offset, enter the beam offset in the vertical direction.
    4. From Horizontal offset, enter the beam offset in the horizontal direction.

      The U, V, and W axes are displayed in the3D area.

    5. From Rotation, enter or select the angle in degrees for the beam counterclockwise rotation about its length.
  9. Click Ok.