-
To create a cast beam with a standard shape, perform the following steps:
-
In the Cast Beam dialog box, from
Shape, choose one of the following:
Option |
Description |

|
Round
|

|
Square
|

|
Rectangle
|
While editing multiple structure features, you can click for different shapes of different members.
-
To create a cast beam using a cross section defined by an object type, perform
the following steps:
-
In the Cast Beam dialog box, to select source,
click Object Type
.
-
Click
and
select an object type from the list of imported object types.
Notes:
- Import an object type before creating the member. You can
import an existing object type or create a new object type.
For more information, see Building and Civil Assemblies User's Guide: Defining Object Type.
- To undefine the object type, you can click
.
-
Click
to
display the graphic help of the object type.
-
In the Size list, select the required size for
the beam.
The out of the box object types are found at
Startup\Structure\ObjectTypes.
To install additional content, select Install Optional Content
Now.
The SDD_DSA_Object_Type.3dxml file (for the DSA collection corresponding to
the AISC standard) makes all the shapes available with a single import. The
best practice is to import the 3dxml files with the option As
Reference.
-
To position the cast beam on a grid, click Position on
Grid
.
-
To position the cast beam on a wire, click Position on
Wires
,
select one or more wires and then specify the direction of the beam.
Notes:
- You can click Reverse
to reverse the direction of the grid-driven plate.
- The direction specifies the orientation of the local V axis of the
member. Thus you can control the base rotation of the member around
its axis. This is useful when attempting to orient a number of
members on wires in the same direction.
-
To create a cast beam in a new geometrical set, select the Create in
a new geometrical set check box.
-
To set the beam location, from Create Mode, click one of
the following:
Option | Description |
---|
Single
 |
Inserts beams only on the selected segments. |
Along gridline

|
Inserts beams on all similar segments along the gridline of the selected
segments. |
All in the story
 |
Inserts beams on all similar segments in the story of the selected segments. |
Above and below

|
Inserts beams on all similar segments above and below the selected segments. |
Diagrid
 |
Inserts beams in an ascending diagonal pattern from a pair of
selected points. |
Plane to plane
 |
Inserts beams between selected planes. You can include points
between the selected planes. |
All on side
 |
Inserts beams on the selected side of the building. |
All interior
 |
Insert beams on the interior of the building. |
All in the building
 |
Insert beams on all vertical segments in the structural
grid. |
With the pointer, hover over the structural grid to see a preview of
your selection.
-
To change the zero angle orientation for the beam, in the Cast
Beam dialog box, click either:
- Snap Rotation
Counterclockwise
- Snap Rotation Clockwise
-
Align the
beam along the U axis and the V axis.
-
To set additional options, expand Options and specify
the corresponding values:
-
From End 1 trim, enter or select the trim
dimension of end 1.
-
From End 2 trim, enter or select the trim
dimension of end 2.
A negative value lengthens the beam.
Check the preview in the 3D area to see the end numbers as well as the effect of your entry.
-
From Vertical offset, enter the beam offset in
the vertical direction.
-
From Horizontal offset, enter the beam offset in
the horizontal direction.
The system displays in the 3D area the U, V, and W axes.
-
From Rotation, enter or select the angle in
degrees for the beam counterclockwise rotation about its length.
-
Expand Grid Segment Display and in the Grids
to Display box, select the grids to display, and then select the
checkboxes according to the requirement:
-
Click
.
|