-
From the Concrete section of the action bar, click
Cast Beam User Pattern
.
-
To create a cast beam with a standard shape, perform the following steps:
-
In the Cast Beam User Pattern dialog box, from
Shape, choose one of the following:
Option |
Name |
|
Round
|
|
Square
|
|
Rectangle
|
-
Depending on the beam shape, specify the beam dimensions as follows.
For beam shape: |
Click to set the desired dimension: |
Round
|
Diameter
|
Square
|
Width
|
Rectangle
|
Width and
Depth
|
-
To create a cast beam using a cross section defined by an object type, perform the
following steps:
-
In the Cast Beam User Pattern dialog box, to select source,
click Object Type
.
-
Click and select an object type
from the list of imported object types.
Notes:
- Import an object type before creating the member. You can import an existing
object type or create a new object type. For more information, see Building and Civil Assemblies User's Guide: Defining Object Type.
- To undefine the object type, you can click .
-
Click to display the
graphic help of the object type.
-
In the Size list, select the required size for the beam.
The out of the box object types are found at Startup\Structure\ObjectTypes.
To install additional content, select Install Optional Content
Now.
The SDD_DSA_Object_Type.3dxml file (for the DSA collection corresponding to the AISC
standard) makes all the shapes available with a single import. The best practice is to
import the 3dxml files with the option As Reference.
-
In the Position box, select a geometrical set or an ordered
geometrical set.
-
In the Direction box, select a line, plane, or an axis system to
specify the direction of the structural member.
Notes:
- You can click Reverse
to
reverse the direction of the member.
- The direction specifies the orientation of the local V axis of the member. Thus
you can control the base rotation of the member around its axis. This is useful when
attempting to orient a number of members on wires in the same direction.
-
To create a cast beam pattern in a new geometrical set, select the Create in
a new geometrical set check box.
-
To change the zero angle orientation for the beam, click either:
- Snap Rotation Counterclockwise
- Snap Rotation Clockwise
For a beam, the zero angle orientation is the base orientation to
which the system applies the rotation. Use this option to reorient the beam. The beam
reorients 90 degrees about the axis.
-
Align the beam.
-
To align the beam along the V axis, click one of the following:
Option |
Description |
V plus
|
Positions the beam with the wire on the +V side of the
beam. |
V center
|
Positions the beam with the wire centered on the V axis
of the beam. |
V minus
|
Positions the beam with the wire on the -V side of the
beam. |
-
To align the beam along the U axis, click one of the following:
Option |
Description |
U plus
|
Positions the beam with the wire on +U side of the beam. |
U center
|
Positions the beam with the wire centered on the U axis
of the beam. |
U minus
|
Positions the beam with the wire on the -U side of the
beam. |
-
To set additional options, expand Options and specify the
corresponding values:
-
From End 1 trim, enter or select the trim dimension of end
1.
-
From End 2 trim, enter or select the trim dimension of end
2.
A negative value lengthens the beam.
You can check the preview in the 3D area to
see the end numbers.
-
From Vertical offset, enter the beam offset in the vertical
direction.
-
From Horizontal offset, enter the beam offset in the
horizontal direction.
The U, V, and W axes are displayed in the3D area.
-
From Rotation, enter or select the angle in degrees for the
beam counterclockwise rotation about its length.
Valid range entries are from -360 to +360 degrees.
-
Click Ok.
|