Knitting and Unknitting Faces or Bodies

You can combine two or more faces and bodies into one, or create a solid from a hollow body.

This task shows you how to:


Before you begin: Note the following about knit surfaces:
  • Edges of the surfaces must be adjacent and not overlapping.
  • Surfaces do not need to be on the same plane.
  • Select the entire surface body, or select one or more adjacent surface bodies.
  • Knit surfaces absorb the surface bodies you used to create them.
  • Create a solid body when the knit surfaces form a closed volume, or leave as a surface body.
  • Select Knitting Tolerance to modify the distance tolerance between the bodies or faces.

Knit Faces and Bodies

You can use Knit to combine two or more faces and bodies into one or create a solid from a hollow body.

  1. From the Surfaces section of the action bar, click Knit .
  2. In the work area, select one or more surfaces to knit.
  3. In the Knit Surface dialog box, select whether you are combining bodies or faces by clicking Body Selection.
  4. In the Knit Surface dialog box, you have additional options.
    OptionDescription
    Knitting Tolerance Displays or hides the knitting tolerance setting.
    Make solid When possible, converts the result into a solid.
  5. Optional: Select a closed subdivision surface from the tree and click Knit to solid in the context toolbar.
    The surface body is knitted to a solid body.
  6. Click .

Unknit

You can use Unknit to detach two or more adjacent faces or bodies to create distinct faces or bodies.

  1. From the Surfaces section of the action bar, click Unknit .
  2. In the Unknit Surface dialog box, select whether you are detaching bodies or faces by clicking Body selection.
  3. Select the faces or bodies you want to detach.
  4. Click .