Assembly Section

The Assembly section of the action bar provides a command for creating assemblies.

This page discusses:

Create External References
Creates the external references between items in a product.
See Creating External References.
Insert New Component
Inserts a new empty model as a component of the current model.
See Inserting New Components.
Insert
Inserts an existing product as a component of a current product.
See Inserting Existing Components.
Linear Component Pattern
See Flyout for Linear Component Pattern.
Make Component
Creates a new product from the selected feature and keeps the new product as a component in the current product.
See Making Components from Bodies.
Replace Component
Replaces an existing component with a new component.
See Replace Component.
Symmetry
Creates symmetry mates between two components about a plane or planar face.
See Symmetry.
Mate
Positions components relative to one another.
See Add Mate.
Smart Mate
Allows you to drag a component to another component and automatically create fully constrained mates.
See Creating Mates Using Smart Mate.
Gear Joints
Allows rotational movement between two entities to be proportional to one another.
See Flyout for Gear Mate.
Copy With Mates
Copies a component in an assembly and includes its mates.
See Copy Component with Mates.
Mirror
Creates a mirror version of a selected component.
See Creating Mirror Instances of a Component.
Interference Detection
Identifies interference within assemblies and between components.
See Flyout for Interference Detection.
Sketch to Components
Converts the sketch objects to assembly components and sketch constraints to mates.

See Converting Sketch Objects to Components.

Mechanism
Converts a Physical Product or component assembly into a mechanism to simulate motion using the Kinematics Player.
See Creating Mechanisms.


3D Contact
Create a 3D contact between multiple bodies.
See Creating 3D Contacts.
Kinematics Player
Creates animated motion from your Physical Products and component assemblies.
See Previewing the Motion of Mechanisms.

Flyout for Linear Component Pattern

Linear Component Pattern
Creates a linear pattern of components.
See Creating Linear Component Patterns.
Circular Component Pattern
Creates a circular pattern of components.
See Creating Circular Component Patterns.

Flyout for Gear Mate

Gear Joints
Creates a rotational movement mate with two circular entities to be proportional to one another.
See Gear Joint.
Rack Joints
Creates a rotational movement mate with a line entity to be proportional to one another.
See Rack and Pinion Joint.
Cable Joints
Creates a rotational movement mate with a curved line entity to be proportional to one another.
See Cable Joint.
Flyout for Interference Detection

Flyout for Interference Detection

Interference Detection
Identifies interference within assemblies and between components.
See Interference Detection.
Clearance Check
Checks for clearance between components.
See Clearance Check.
Hole Alignment
Checks for alignment between holes.
See Hole Alignment.