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Create External References
- Creates the external references between items in a product.
- See Creating External References.
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Insert New Component
- Inserts a new empty model as a component of the current
model.
- See Inserting New Components.
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Insert
- Inserts an existing product as a component of a current
product.
- See Inserting Existing Components.
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Linear Component Pattern
- See Flyout for Linear Component Pattern.
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Make Component
- Creates a new product from the selected feature and keeps
the new product as a component in the current product.
- See Making Components from Bodies.
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Replace Component
- Replaces an existing component with a new component.
- See Replace Component.
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Symmetry
- Creates symmetry mates between two components about a plane
or planar face.
- See Symmetry.
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Mate
- Positions components relative to one another.
- See Add Mate.
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Smart Mate
- Allows you to drag a component to another component and
automatically create fully constrained mates.
- See Creating Mates Using Smart Mate.
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Gear Joints
- Allows rotational movement between two entities to be
proportional to one another.
- See Flyout for Gear Mate.
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Copy With Mates
- Copies a component in an assembly and includes its mates.
- See Copy Component with Mates.
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Mirror
- Creates a mirror version of a selected component.
- See Creating Mirror Instances of a Component.
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Interference Detection
- Identifies interference within assemblies and between
components.
- See Flyout for Interference Detection.
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- Sketch to Components
- Converts the sketch objects to assembly components and
sketch constraints to mates.
See Converting Sketch Objects to Components.
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Mechanism
- Converts a Physical Product or component assembly into a
mechanism to simulate motion using the Kinematics
Player.
- See Creating Mechanisms.
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3D Contact
- Create a 3D contact between multiple bodies.
- See Creating 3D Contacts.
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Kinematics Player
- Creates animated motion from your Physical Products and
component assemblies.
- See Previewing the Motion of Mechanisms.
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