You can control the visualization quality by specifying the wide range of custom
parameters available in the Visual Quality Manager feature.
From the View section of the action bar,
click Visual Quality
.
In the Visual Quality dialog box, select one of the
following.
Static Mode. There is no interaction with objects.
Dynamic Mode. There is an interaction with objects through
a handle, rotation, zoom, or an animation.
From the list, select one of the following options.
Option
Description
Low
Provides the lowest quality.
Medium
Provides an average quality.
High
Provides a better quality with a minor impact on performance.
Ultra
Provides the best visualization results with a medium impact on
performance.
Recommended
Specifies the default quality preset after you run the command according to the
graphics card you are using to provide the best quality without compromising
performance.
Custom
Defines the customized parameters.
Optional: Click one of the following.
Option
Description
Applies the same quality value to both static and dynamic
visualizations.
Removes the link between static and dynamic visualizations.
From the Static mode or Dynamic mode
list, select Custom and click Advanced
Settings to specify the custom quality parameters.
You can specify the custom parameters for either Static mode or
Dynamic mode or, both at the same time.
Specify the following options.
Option
Description
Pixel Culling
Defines the details of objects you want to hide or display.
Specifying a high value removes the details of your display.
You can specify the value in the field or use the slider.
Transparency
Specifies the transparency values.
Shadows
Specifies the shadow values ranging from Low,
Medium, High,
Ultra, to Custom. You can specify the
custom parameters.
Reflections
Specifies the amount of a mirror effect you want to add to an object.You can
specify the custom parameters for reflection.
Material
Specifies the material visualization quality. You can specify the custom
parameters.
Optional:
Specify the Transparency parameters.
Option
Description
Alpha Blending
Objects are sorted according to their distance from the viewer. This gives
better results.
Weighted Average
Improves the quality of transparent rendering, and renders mixed
opaque/transparent geometry. This rendering technique also improves the visualization
quality of edges. Edges in the back are less visible than edges in the front, and
their colors are blended with the geometry. This technique applies to 3D geometry only
and has no impact on other transparent geometries.
Optional:
Specify the Shadow custom parameters.
Option
Description
Allow Ground Shadows
Adds an object shadow on a ground.
Allow Inter-object Shadows
Adds a shadow between objects.
Allow Transparent object Shadows
Adds a shadow between the transparent objects.
Filtering to use
Uses one of the following methods to filter the shadow map.
PCF-Optimized (Percentage Closer Filtering): Uses
multiple shadow map details than a fixed number of details to improve visual
quality to maintain high performance
ESM (Exponential Shadow Map): Uses an exponential
function to filter shadow maps to prevent antialiasing.
Poisson: Uses the Poisson distribution patterns to reduce
the number of shadow map details.
Filtering quality
Defines the quality level to apply during filtering the shadow map
Optional:
Specify the Reflection custom parameters.
Option
Description
Allow Reflections on ground
Adds a mirror effect on the ground.
Allow Ambient Occlusion
Displays the number of shaded regions impacted by the amount of light reduction
because the surrounding objects. When an object is surrounded by other objects, it
appears darker because the amount of light reaches toward it is less.
Depth Flickering Reduction
Improves the visual quality of overlapping models.This option may have no effect
on small structures, and overlapping surfaces with high curvature.
Optional:
Specify the Material custom parameters.
Option
Description
Metallic Flakes Quality
Specifies the quality of a thin and reflecting particles that appear at an
interactive frame rate. The frame rate defines the number of images displayed per
second (FPS). The higher the FPS, the better the result. Virtual Reality scenarios,
for example, require a very high FPS. The following values are available for this option.
Low: No individual flake or particle is visible.
Medium: Less number of flakes are visible.
High: Most of the flakes are visible.
Ultra: All the flakes are visible.
Default Material Quality
Control the rendering quality of geometries without using dedicated
materials.
Downsampling Factor
Enhances the rendering performance by applying a downsampling factor to the
image displayed on screen. The image is generated with a lower resolution to have
better performance but with a lower visual quality. This option is especially relevant
on laptops with a low-end graphics card. In this case, defining a high factor provides
a good quality/performance ratio.