|
-
3D Primitives
- See Flyout for 3D Primitives.
|
|
-
Extrude
- See Flyout for Extrude.
|
|
-
Revolve
- See Flyout for Revolve.
|
|
-
Sweep
- See Flyout for Sweep.
|
|
-
Loft
- See Flyout for Loft.
|
|
-
Fillet
- See Flyout for Fillet.
|
|
-
Hole
- Creates any size hole through a single or multiple items.
- See Creating a Hole.
|
|
-
Draft
- Creates a taper on the selected faces of a product by a
specified angle.
- See Draft.
|
|
-
Shell
- Hollows out a model, removes the faces you select, and
creates thin-walled features on the remaining faces.
- See Shell.
|
|
-
Thicken
- Thickens faces or bodies.
- See Thicken.
|
|
-
Close Surface
- Creates a closed surface.
- See Creating a Closed Surface.
|
|
-
Mirror
- Mirrors one or more features, bodies, or reference geometry.
- See Mirror.
|
|
-
Rib
- Creates ribs that intersect, are parallel, or at an angle
with sketch entities on a plane.
- See Rib.
|
|
-
Split
- See Flyout for Split Face, Body, or Combine.
|
|
-
Move Face
- See Move Face.
|
|
-
Delete Face
- See Flyout for Delete Face or Body.
|
|
-
Insert Geometry
- Inserts an existing geometry as a new feature of the
current product.
- See Inserting an Existing Geometry.
|