About Tessellating an Object

Tessellation produces a mesh from a surface.

See Also
Tessellating an Object

Multi-selection of input elements is available. Elements can be selected in the tree or in the work area.

In a representation context, you can select:

  • A Geometrical Set: All visible surfaces are selected.
  • An Ordered Geometrical Set: All visible surfaces are selected.
  • A Body or a Partbody: The associated solid is selected, if it is visible.
  • An hybrid body: All visible surfaces are selected, as well as the associated solid, if it is visible.
  • The representation itself, according to the rules above.

In a product context, you can select the product, according to the rules above.

Notes:
  • Transformations may be applied to create the mesh in the coordinate system of the active representation.
  • Tessellation is not compatible with the cache system.
  • Tessellation applies only to loaded referenced representations.

You can specify the maximum size of the triangles and the maximum distance (sag) between the geometry and the triangles.

You can choose to create Distinct or Grouped tessellations.

Note: Selecting an element and selecting the components of the element lead to different results. For example:
  • Selecting a join made of 5 surfaces results into one mono-cell tessellation, with both the Distinct and the Grouped option.
  • Selecting the 5 surfaces of the join results in 5 tessellations with the Distinct option, and one 5-cell tessellation with the Grouped option.

The free edges of the tessellation are those of the surfaces or solids.

To avoid free edges between the tessellations of several contiguous faces, join them with the Join command of Digitized Shape to Surface or Generative Shape Design. They will be processed as a single surface.