Reversing the Normal of a Subdivision Face
You can invert the normal of meshes or subdivision surfaces.
Before you begin:
Create a 3D shape containing a subdivision surface.
Select one or more subdivision surfaces.
From the
Subdivision
section of the
action bar
, click
Reverse Normal
.
A normal arrow is displayed for each subdivision surface, and a command toolbar appears.
Click the white arrow to invert the direction of the normal.
Click
to accept the current result and close the command.
Note:
Click
to cancel the command and undo changes.