Plugging Faces

You can plug holes in faces.

A mold injection process requires sliders and lifters corresponding to holes in the solid model. To do so, you need to:

  • Create a bounding box around the slider area.
  • Remove the solid from this box.
  • Split this solid by an appropriate surface to separate the inner and outer parts of this solid.

Plug Faces provides an easy way to produce this splitting surface. Plug Faces

  • Extracts the face.
  • Untrims the face to retrieve its support.
  • Splits this support by the inner boundaries of the original faces.

The result is a surface, connected or not, that can be joined to the input, and used to split the solid.

  1. Create a geometrical set and make it the Define in Work Object.
  2. From the Molded Part section in the action bar, click Plug Faces .
  3. Select the faces to plug.

    Multiselection is available .

  4. Still from the Molded Part section, click to join the result surface to the input faces.

The following features are generated under the PlugFace.x node:

Namely:

  • The extract of the selected face:

  • The boundary of that extract:

  • The untrim of the extracted face:

  • The boundary of the untrim:

  • The extrapolation of the untrim:

  • The boundary of the extrapolation:

  • The near of that boundary:

  • The split of the extrapolated surface by the near:

  • The Plugface, that is, the split of the previous split by the boundary of the extracted face:

    If you have requested it, the result surface is joined to the input.