Getting Started
|
Describes the
key tasks to discover the
3DEXPERIENCE platform.
|
3DEXPERIENCE Platform
|
Describes the key
concepts and capabilities of the 3DEXPERIENCE platform, such as the Compass, 6WTags, 3DSearch, and 3DNotification.
|
3DEXPERIENCE Native Apps
|
Describes the user
interface and tools common to all native apps. This guide complements
3DEXPERIENCE
Platform.
|
3DEXPERIENCE Native Apps Content |
Collects the reference topics about the content delivered for some native apps. |
Enterprise Knowledge Language
Reference Guide | Provides reference information about the different types, methods and functions used by the Enterprise Knowledge Language (EKL) to define programs and operations specific to apps. |
Collaboration and
Approvals User's Guide
|
Describes the user interface and tools common to many Collaboration and Approvals-based apps, such as routes, subscriptions, and discussions.
|
People & Organizations and
Content Guide
|
Describes the
baseline
3DEXPERIENCE platform
environment and explains how to use the
3DEXPERIENCE Administration Console
to manage people and organization (P&O) objects such as persons,
collaborative spaces, and organizations, and to configure business rules and
content security.
|
Natural Assembly: User's Guide | Describes how to compose new projects by searching for and reusing existing products, brainstorm between designers and non-CAD specialists in 3D, and harness collective intelligence. |
Terrain Preparation User 's Guide | Describes
the set of tools
to model physical terrains as realistically and accurately as possible and to
quickly turn a conventional map into a captivating 3DEXPERIENCE.
|
Part Design | Describes how to create 3D mechanical shapes. |
Generative Shape Design | Complements the Building and Civil Assemblies User's Guide and Terrain Preparation User 's Guide. Provides a set of design tools based on Generative Wireframe and Surface and Part Design apps. |
Sketcher User's Guide
| Describes how you can sketch 2D elements.
|
FreeStyle Shape Design User's Guide
| Describes how to to design surface elements dynamically. |
Space Referential
User's Guide | Describes how to create reference plane systems and edit them. |
Functional Plastic Parts
User's Guide | Describes how to develop 3D digital models also called functional modeling. |