-
Open a scene.
-
To improve performance, run the following two commands:
- View
Modes...
and
make sure the No edges option is activated, and the
Axes and Points options
are cleared.
- Visual Quality...
and
tune the appropriate options for pixel culling, occlusion, antialiasing, and
shadows.
-
Plug the HMD device and put on the headset.
-
From the AR-VR section of the action bar, click HMD
Configuration
.
This command lets you configure your scenario only once. You can then activate or
deactivate it when required through the HMD command.
The viewpoint when using the HMD corresponds to the current viewpoint in
your session.
-
In the Available HMDs area, choose a library from the Device
Library list.
Option | Description |
---|
OpenVR |
Relevant for OpenVR drivers supported through SteamVR. This is the
default. |
OpenXR |
Relevant for OpenXR drivers. It is an open standard for integrating
VR (Virtual Reality) and AR (Augmented Reality) devices. |
The Available HMDs area also displays the list of detected and supported
devices. The list is regularly updated and may vary depending on the chosen
library.
-
In the Select VR environment list, select an environment
for your scene.
Option | Description |
---|
None |
Displays a designer environment. You stand on the floor and your
head is at the camera position. |
Automatic |
Displays a natural environment. The start position is predefined:
the model orientation corresponds to the current viewpoint before
running the HMD command.
This environment is relevant for small models (that is with a size
< 30 centimeters), medium models (between 30 centimeters and 1
meter), or large-size models (< 5 meters). Small and
medium models are located on a table, larger ones are on the floor.
When teleportation is activated, point the turntable or an
object with the trigger, and then perform the appropriate action.
|
-
In the Model scale box, define the scale at which the
scene is displayed.
-
In the VR Skillsets area, leave Product Explore option
selected to use exploration commands.
You can use the following exploration commands.
-
In the VR Avatar area, define the appropriate options for the avatar.
Option | Description |
---|
Show Body |
Lets you display or not the avatar's body. |
Avatar's Height |
Lets you specify the avatar's height. |
Female/Male |
Lets you select the appropriate gender. |
-
In the Navigation area, select the navigation mode, use the Start
with list to select the navigation mode.
Option | Description |
---|
Examine |
Means that no navigation is allowed. You can only zoom, or look left
or right. |
Fly |
Lets you move upward or downward on any horizontal view plane as you
move forward or backward. Note:
Depending on the device, this option may
not be available.
|
Walk |
Lets you walk forward and backward or turn right or left as you walk
along the horizontal plane. Note:
Depending on the device, this option
may not be available.
|
Teleport |
Lets you point where you want to be in your virtual environment and
teleport yourself to that position. When in
Teleport navigation mode, proceed in the
following order:
- Touch the trackpad to display the teleport pointer.
- Point the floor or any horizontal object.
- Move your wrist to choose the orientation.
- When satisfied with the orientation, click the trackpad to
teleport.
|
-
Use the Navigation speed option to define the speed at
which you want to navigate (in meters per second).
This option is available only if Fly or Walk
is selected.
-
Select the Use ground option to position yourself at
ground level.
This option has no effect if you clicked Automatic in the
Select VR environment list.
-
Select Level to activate the box on the right that lets
you indicate the ground height (in millimeters).
-
In the VR Viewpoint area, select the cameras to be used for navigation (you can
select multiple cameras).
These cameras must have been previously defined through
Views...
in the View section of the action bar. For more information, see Live Rendering: Cameras.
To cycle through cameras, click the trackpad of the first controller: each
click moves you to the next camera's position and orientation.
-
In the Performance and Desktop area, select the appropriate options.
Option | Description |
---|
Hide HMD mirror window |
When running an HMD scenario (or a CAVE scenario with an HTC©
device), makes the VR mirror on the computer without having to put the
headset on. By default, the mirror mode is activated. |
Stop rendering app viewer |
Temporarily suspends the scene update on the desktop. If this
option is selected, more resources are allocated to the HMD.
Note:
This option is relevant for scenes with animated objects.
|
Render continuously |
Improves perceived performance on heavy computations, or when a
model is very slow to render. For example, if you load a model while
an immersive command for HMD is running, you can still see the scene
in the HMD, even though the 3DEXPERIENCE platform process is frozen (because of the model loading).
|
Display Generic Trackers |
Lets you hide or show trackers. |
Note:
If prehighlight/highlight options are not selected, then objects that are
prehighlighted/highlighted in the 3DEXPERIENCE window are also prehighlighted/highlighted inside the headset and in the
mirror window.
-
From the AR-VR section of the action bar, click HMD
to run the scenario.
Note:
You cannot make any modification to the visualized object.
-
Swipe the touchpad to navigate in your scene.
-
From the top bar, select .
The 3D avatar of each immersed participant is displayed when 3DMessaging
starts. 3D avatars are visual entities used to collaborate with other remote
participants. They can be used to convey intents or share information through
gestures. The HMD representation and the controller representation of each
avatar match the position and the orientation of the user's head and hands.
The closer you navigate to an avatar, the more translucent it becomes
(and disappears if you are too close).
-
Perform the appropriate action.
- A participant can activate or deactivate the HMD
command during the collaborative review, switching between immersed and
nonimmersed status.
- An immersed participant can leave the collaborative review while the
HMD command is still running.
-
To quit the command, click HMD
.
|