Viewing Objects in a Wall Environment

You can view objects at life-size scale in a configurable wall environment thanks to stereoscopy.

  1. Open a scene.

    The Immersive Wall Configuration command lets you configure your scenario only once. You can then activate or deactivate it when required through the Immersive Wall command.

  2. In the Display area of the Immersive Wall Configuration dialog box, define the appropriate Interpupillary Distance.

    This option lets you define the distance between the two eyes of the user (in millimeters). The measured interpupillary distance (IPD) is then applied to the stereoscopic rendering process to ensure the best visual comfort when displaying the scene.

  3. In the Navigation area, set the speed factor used when accelerating or decelerating transitions (in meters per second).
  4. In the Immersive Environment Files area, click the + button, and then browse your file tree to select the XML file to be used.
  5. Optional: In the Model Scale area, select the scale at which the scene is displayed.
  6. From the AR-VR section of the action bar, click Immersive Wall to run your scenario.