Managing Viewpoints

When in an immersive scenario, you can teleport from one viewpoint to another, using its position and orientation to determine the current position and orientation of the user’s viewpoint.

  1. In the Viewpoints dialog box, click the appropriate icon to define a viewpoint.
  2. Click Get Values from Viewer to copy the 3DEXPERIENCE's main viewpoint.
  3. Click Pick Position, then click a surface in the 3DEXPERIENCE's main viewer.
  4. Define viewpoint options.

    Option Description
    Use wide angle Lets you see the viewpoint in the viewer with a focal length that approximates the focal length in an HMD.
    User Height It is used on a desktop to show in the panel’s viewer the correct required viewpoint.
    Position and Orientation These options show data for the current viewpoint.
    Step size Defines the respective step size to be used when scrolling.
    Pick Target Defines a viewpoint’s orientation.
    Display Point of Interest Shows or hides the point of interest in the viewer.
    Position Automatically defined when you choose a POI in the scene, but you can manually update it.
    Radius Automatically defined when you choose a POI in the scene, but you can manually update it.
    Fade after Specifies the time after which the POI disappears.

  5. Click Apply.
  6. Run a VR command.
  7. Click the right grip to display the list of viewpoints.
  8. Use the right trigger to click a viewpoint in the list.
    You teleport so as to have the same viewpoint as defined in the Viewpoints panel.
  9. Click the Create viewpoint option on the controller.
    A new viewpoint is created using the current model view.
  10. Click the right grip to hide the list.