To activate stereoscopy, you also need to follow the graphics card driver instruction.
Open a scene.
From the
AR-VR section of the
action bar,
click
Desktop Wall Configuration
.
In the Display area of the Desktop Wall Configuration
dialog box, define the screen parameters.
Option
Description
Fullscreen Size
Defines the screen width and height (in millimeters).
This option
is especially useful to display a real-size model.
Stereoscopy
Applies stereoscopic effects to your scene.
Interpupillary Distance
Defines the distance between the two eyes of the user (in
millimeters).
The measured interpupillary distance (IPD) is then
applied to the stereoscopic rendering process to ensure the best
visual comfort when displaying the scene.
Screen-Eye Distance
Specifies how far the screen is from the user's eyes (in
centimeters).
In the Navigation area, select the appropriate option.
Option
Description
None
Lets you use the mouse. No other device can be used.
Fly with Gamepad
Lets you fly through your scene with a gamepad.
Left stick: translates along the X and Z axis (left-right and
depth).
Right stick: translates along the Y axis (up-down), and rotation
about the Y axis.
Walk with Gamepad
Lets you walk through your scene with a gamepad.
Left stick: translates along the X and Z axis (left-right and
depth).
Right stick: rotates about the X and Y axis.
Set the speed factor to be applied to accelerating or decelerating
translations.
This lets you define how fast you want to move in the space.
In the Model Scale area, select the scale at which the scene should be
displayed.
Option
Description
Automatic Scale
Uses the same scale in the scenario and in the app. You also have the ability to
control zooming actions.
Custom Scale
Defines a fixed scale in millimeters by moving the slider (where
1 corresponds to a real-size scale and lower
values correspond to a smaller scale).
From the AR-VR section of the action bar, click Desktop Wall
.
Navigate your scene.
To quit the command, right-click then select
Full Screen.