-
In the power input box, type
c:ground, and then press
Enter.
The ground plane is composed of:
- A circular ground
- A primary grid
- A secondary grid
- A smooth shadow of the current scene. This shadow is fixed and
associated with an infinite virtual light source positioned along the
normal of the object's bottom view.

- (1) Primary grid
- (2) Secondary grid
- (3) Shadow
-
Resize the object, for example by zooming out.
The ground is resized accordingly. Note:
The ground's size depends on
the scene's size.
-
Look the scene from a different viewpoint.
If the ground plane is visualized from below, it is not displayed
anymore.
-
To hide the ground, type c:ground again in the power
input box.
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