Project Panel

The Project panel includes a tree that displays the structure of an experience. You can use this panel to view and organize your experience.

This page discusses:

Description

Each number identifies a specific area in the image below. Areas are described in the following table.

Number Element Description
1 Experience node (Root node) Includes actors, scenarios, resources, and collections.
2 Actors node Lets you view and manage actors (renaming, visibility, selection...).
3 Environments node Lets you view and manage environments (ambiences or planetary environments).
4 Storytelling node Lets you view and manage scenarios.
5 Collections node Lets you view and manage collections.
6 Resources node Lets you view and manage resources (images, sounds, or materials).
7 Templates node Lets you view and manage templates.

Moving Objects in the Tree Structure

When you reposition objects within the tree structure using the drag-and-drop or the copy-paste capabilities, any link between objects is preserved. You no longer must reconnect the links manually.

First example: you have a collection that links to a specific 3D actor in the tree structure. If you move the 3D actor under another parent or child actor, the link between the 3D actor and the collection remains.

Second example: you have a camera with a Orbital Navigation behavior that points to a human actor. You have defined the Target Object property of the behavior. The property points to a human actor. If you move the human actor to another level in the hierarchy, the link between the behavior property and the human actor remains.

Third example: you have a Natural Language scenario that uses objects. If you move those objects in the tree structure, the sentences that point to the objects are no longer broken.