To make an actor clickable, you need to select the Clickable property
in the Properties panel.
Interactivity only applies to the actor. There is no propagation through the actor's
hierarchy. The following examples described in the table illustrate how this works.
Example |
Description |
In this hierarchy, Car includes two parts:
Door and Door handle.
The Open Close behavior is applied to Door.
Only Door is exposed in the hierarchy.

|
If you click the door handle when the experience plays, the door opens.
|
In this hierarchy, Car includes two parts that are both exposed as subproduct
actors: Door and Door handle.
The Open Close behavior is applied to Door.

|
If you click the door handle when the experience plays, the door does not open.
Indeed, the subproduct actor catches the click events that are not propagated to the
parent actor which holds the Open Close behavior.
|