Global Animations
A global animation affects multiple objects at once.
For example, global animations are useful when you need to simultaneously animate a group of objects (a car and a camera, for example).
Global AnimationsA global animation affects multiple objects at once. For example, global animations are useful when you need to simultaneously animate a group of objects (a car and a camera, for example). Note:
In an experience, you can play multiple global animations simultaneously.
Local AnimationsA local animation affects an actor and its children. For example, local animations are useful when you need to reuse animations in multiple contexts:
Note:
In an experience, you can play multiple local animations simultaneously.
Special CaseBy default, a keyframe is created at time 0 when you create an animation. You can leave time 0 empty, without any keyframes. Consequently, when you play the animation, the current actor's state is used to define time 0. |