Publish Realtime Experiences
You can publish a realtime experience that you can then play in Creative Experience.
Publish Realtime ExperiencesYou can publish a realtime experience that you can then play in Creative Experience. Publish Web ExperiencesYou can publish from Creative Experience to 3DSpace and 3DSwym through the Play Optimization wizard. This wizard leads you through a series of steps and helps you decide:
The target platform relies on the HTML / JS / WebGL technology. As the experience inside Creative Experience is produced with a large scope of assets and technologies, there are some limitations with the Web platform. For more information, see Supported Content for Web Experiences. The final result on the Web contains two parts: the player and the media played. The player, that enables you to open the media, is based on 3DPlay. It is integrated into 3DSpace and 3DSwym. For now, you can only play your experiences on desktop browsers. The visualization of your experience in 3DPlay is done with WebGL (Web Graphics Library). Recommendation:
To correctly
display your experience, your device and browser must support WebGL. For more information
about devices and browsers compatibility, see https://caniuse.com/webgl2.
Publish glTF™ ModelsIn Play Optimization, you can publish your experience to a standard 3D file format, glTF™ (Graphics Language Transmission Format). What Is glTF™?glTF™ is a 3D format that enables you to display 3D content in a web page. In Play Optimization, you can export your work into a single glTF™ file. You can choose between two file extensions:
Note:
glTF™ is not an authoring format.
For more information about glTF™, see https://www.khronos.org/gltf/. Benefits
Requirements
For more information about the supported objects, see Supported Content for glTF Models |