General
-
Asset
- Displays the name of the asset.
-
Name
- Defines the name of the ambience.
- Finite Dome
- Defines the dome type of the ambience.
- If you select the Finite Dome check box, the
ambience has a finite dome. A dome is displayed around the
object.
- If you clear the Finite Dome check box, the
ambience has an infinite dome. A ground texture is displayed. It is
useful for static pictures.
Note:
This property is only available with Hdr Finite ambience types.
-
Dome Radius
- Lets you resize the dome radius. It is useful for large models or pictures
of buildings to fit the background image.
Note:
- This property is only available with Hdr Finite ambience types.
- The following is some information about properties
override.
If you select the Finite
Dome check box, the ambience has a finite
dome. In this case, you can override the value of the
Dome Radius property. If
you clear the Finite Dome check box,
the ambience has an infinite dome. In this case, you cannot
override the value of the Dome Radius
property. The property is not editable. For more
information about properties override, see Manage Asset Properties.
-
Dome Origin
- Defines the origin of the ambience.
Note:
- This property is only available with Hdr Finite ambience types.
- The following is some information about properties
override.
If you select the Finite
Dome check box, you can override the value
of the Dome Origin property as the
ambience has a finite dome. If you clear the
Finite Dome check box, you cannot
override the value of the Dome Origin
property as the ambience has an infinite dome. The property
is not editable. For more information about properties
override, see Manage Asset Properties.
-
Dome Rotation
- Defines the rotation of the ambience in the parent coordinate system (X, Y,
Z).
Note:
- This property is only available with Hdr Finite ambience types.
- If you select or clear the Finite Dome
check box, you can override the value of the Dome
Rotation property.
Ground
-
Ground Offset
- Offsets the ground up or down from the object.
-
Ground Scale Ratio
- Fits the ground to the dome and the object.
-
Ground Reflectivity
- Adapts the reflectivity from the ground on the object.
-
Ground Glossiness
- Adapts the glossiness of the ground.
Note:
Glossiness is activated when the
Reflectivity value is different from zero.
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