Explode Properties

Explode properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Active
Defines whether or not a behavior is active during a playing session.
Notes:
  • An inactive behavior or script is not executed during a playing session.
  • The behavior's activity depends on the actor's activity. If its associated actors are inactive, the behavior is also inactive.

Controls

Activate On
Defines the default trigger for a behavior.

Four options are available:

  • Mouse Clicked: triggers the behavior when you click an actor.
  • Key pressed: triggers the behavior when you press a keyboard key.
  • No activation: deactivates the default trigger.

Activation Key
Defines the key that triggers the behavior.
Note: This property is only available if you select Key pressed.

Advanced

Explode Center
Defines the center of the expansion.
Show Bounding Box
Surrounds each expanded subactor with a bounding box.

Parameters

Duration
Defines the duration of the expansion.
Distance Factor
Defines the distance of the expansion. The distance is linked to the object's size.

For example, if the distance factor is 2, the actor is expanded to twice its current size.

Direction Axis
Defines the direction axis of the expansion.
Linear Mode
Defines the expansion mode.

Two options are available:

  • One Side: the actor is expanded to one side.
  • Both Sides: the actor is expanded to both sides.

Reference
Defines the reference object that is associated with the reference axis.
Note: If no object is defined, the world axis is used.
Impacted Objects
Defines the list of expanded subactors (collection).

Associated Capacities

Sensors
  • Is Exploded
  • Is Collapsed
Drivers
  • Explodes
  • Freezes
  • Collapses