First Person Navigation Properties

First person navigation properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Active
Defines whether or not a behavior is active during a playing session.
Notes:
  • An inactive behavior or script is not executed during a playing session.
  • The behavior's activity depends on the actor's activity. If its associated actors are inactive, the behavior is also inactive.

Controls

Move Left
Defines the key that moves the camera to the left.
Move Right
Defines the key that moves the camera to the right.
Move Forward
Defines the key that moves the camera forward.
Move Backward
Defines the key that moves the camera backward.
Jump
Defines the key for jumping.
Crouch
Defines the key for crouching.
Use Gamepad
Controls the camera using a gamepad.
Run
Defines the key for running.
Navigate on Click
Moves the view only when you click.
Follow Mouse
Moves the view according to the mouse movement.

Advanced

Stand Height
Defines the distance from the floor to the camera when standing.
Crouch Height
Defines the distance from the floor to the camera when crouching.
Crouch Duration
Defines the time to get to the crouch position.
Jump Duration
Defines how long a jump lasts.
Maximum Step Height
Defines the maximum height of an obstacle that a camera can step over.
Avoid Falls
Prevents the camera from falling down.
Horizontal Rotation Sensitivity
Defines the speed when you rotate the camera (left to right).
Vertical Rotation Sensitivity
Defines the speed when you rotate the camera (up to down).

Parameters

Walk Speed
Defines the speed when walking.
Run Speed
Defines the speed when running.
Crouch Speed
Defines the speed when walking in a crouch.
Show Reticule
Displays the reticule at the center of the screen.
Note: The check box is cleared by default.

Associated Capacities

Sensors
  • Has Completed
  • Has Reached
  • Is Going To
  • Is Following
Drivers
  • Go To
  • Look At
  • Follow