Helicopter Controller Properties

Helicopter Controller properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Active
Defines whether or not a behavior is active during a playing session.
Notes:
  • An inactive behavior or script is not executed during a playing session.
  • The behavior's activity depends on the actor's activity. If its associated actors are inactive, the behavior is also inactive.

Advanced

Acceleration
Increases the speed of the helicopter.
Angular Speed
Defines the rotation speed of the helicopter.
Following Track Distance
Sets the distance between the position of the helicopter and its destination on a path.
Landing Distance
Defines the distance at which the helicopter automatically starts landing.
Notes:
  • This property is available with the Go To capacity.
  • To make the helicopter land properly, you should place the local axis at the base of the skids or wheels.
Automatic Landing Height
Defines the altitude at which the helicopter automatically starts landing.
Note: This property is available when you control the helicopter with the keyboard or gamepad.
Inertia Factor
Defines the coefficient of inertia.
Notes:
  • 0: no inertia
  • Above 0: a coefficient of inertia is applied.
Obstacle Detection Distance
Defines the distance at which the helicopter checks for obstacles.
Obstacle Detection Frequency
Defines the frequency of obstacles detection based on the distance traveled by the helicopter.

Controls

Move Forward
Defines the key that moves the helicopter forward.
Move Backward
Defines the key that moves the helicopter backward.
Go Up
Lets you do either of the following:
  • Makes the helicopter take off
  • Moves the helicopter up
Go Down
Lets you do either of the following:
  • Makes the helicopter land
  • Moves the helicopter down
Turn Left
Defines the key that makes the helicopter rotate to the left.
Turn Right
Defines the key that makes the helicopter rotate to the right.
Move Left
Defines the key that moves the helicopter to the left.
Move Right
Defines the key that moves the helicopter to the right.

Gamepad Controls (Xbox Controller)

Left Stick (Vertical Axis)
Lets you do either of the following:
  • Moves the helicopter forward
  • Moves the helicopter backward
Left Stick (Horizontal Axis)
Lets you do either of the following:
  • Rotates the helicopter to the right
  • Rotates the helicopter to the left
Right/Left Bumpers
Lets you do either of the following:
  • Moves the helicopter to the left
  • Moves the helicopter to the right
Right Trigger
Lets you do either of the following:
  • Makes the helicopter take off
  • Moves the helicopter up
Left Trigger
Lets you do either of the following:
  • Makes the helicopter land
  • Moves the helicopter down

Parameters

Use Gamepad
Controls the helicopter using a gamepad.
Maximum Speed
Defines the maximum speed of the helicopter.
Flight Altitude
Defines the altitude reached by the helicopter during a flight.
Main Rotor
Selects the subactor for the main rotor.
Notes:

To make the helicopter work properly, the subproduct should contain blades.

You must place the blades center on the rotating axis of the rotor. One axis must also be collinear to the rotating axis.

Tail Rotor
Selects the subactor for tail rotor.
Enable Turbulence
Applies irregular movements to the helicopter.

Associated Capacities

Sensors
  • Is Landing
  • Is Flying
  • Is Flying To
  • Is Flying Along
  • Is Engined Started
  • Is Landed
  • Has Reached
  • Has Completed
Drivers
  • Flies To
  • Flies Along
  • Starts Engine
  • Stops Engine