Human Controller Properties

Human controller properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Active
Defines whether or not a behavior is active during a playing session.
Notes:
  • An inactive behavior or script is not executed during a playing session.
  • The behavior's activity depends on the actor's activity. If its associated actors are inactive, the behavior is also inactive.

Controls

Move Left
Defines the key that moves the human to the left.
Move Right
Defines the key that moves the human to the right.
Move Forward
Defines the key that moves the human forward.
Move Backward
Defines the key that moves the human backward.
Run
Defines the key that enables the human to run.