Look Around Navigation Properties

Look Around Navigation properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Active
Defines whether or not a behavior is active during a playing session.
Notes:
  • An inactive behavior or script is not executed during a playing session.
  • The behavior's activity depends on the actor's activity. If its associated actors are inactive, the behavior is also inactive.

Controls

Use Mouse
Lets you use the mouse to control the camera.
Use Gamepad
Controls the camera using a gamepad.
Use Keyboard
Lets you use the keyboard to control the camera.
Navigate on Click
Moves the view only when you click.
Follow Mouse
Moves the view according to the mouse movement.
Move Left
Defines the key that moves the camera to the left.
Move Right
Defines the key that moves the camera to the right.
Move Up
Defines the key that moves up the camera.
Move Down
Defines the key that moves down the camera.
Invert Y Axis
Inverts the vertical axis of the camera.
Invert X Axis
Inverts the horizontal axis of the camera.

Advanced

Horizontal Rotation Sensitivity
Defines the speed when you rotate the camera around the object (left to right).
Vertical Rotation Sensitivity
Defines the speed when you rotate the camera around the object (up to down).
Rotation Smoothness
Defines the smoothness coefficient of the camera rotation.
Lower Pitch Limit
Defines the positive limit of the vertical axis.
Upper Pitch Limit
Defines the negative limit of the vertical axis.
Right Yaw Limit
Defines the positive limit of the horizontal axis.
Left Yaw Limit
Defines the negative limit of the horizontal axis.

Parameters

Show Reticule
Displays the reticule at the center of the screen.
Note: The check box is cleared by default.