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Force Factor
- Adjusts the forces applied to the rigid body object.
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Mass Dependent
- Applies a force proportional to the mass of the selected rigid body
object.
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Show Interactor
- Displays the arrow during the interaction.
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Manipulation Plane
- Defines the projection plane used to move or to apply forces on the 3D
actor.
Four options are available:
- Plane X/Y: Defines the plane that is used to
pan a 3D actor on a planar horizontal surface.
- Camera Z/UP: Defines the plane that is used to
lift a 3D actor in the current camera viewpoint.
- Automatic-Normal: Automatically selects the
best plane based on the picking point.
- Automatic-View: Automatically selects the best
plane based on the camera viewpoint.
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Application Point
- Defines the point where the force must be applied.
Two points are available:
- Picking Point: Applies forces when you select
a point.
- Center of inertia: Applies forces to the
center of inertia.
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Interactor Type
- Defines the type of interaction with the object.
Three types are available:
- Grab: Follows the mouse in the projection
plane. The 3D actor moves when it collides with other objects.
- Drag: Applies a continuous force to the
picked object.
- Push: Applies a punctual force to the rigid
body to move forward.
- Pull: Applies a punctual force to the rigid
body.
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