Rotate Properties

Rotate properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Active
Defines whether or not a behavior is active during a playing session.
Notes:
  • An inactive behavior or script is not executed during a playing session.
  • The behavior's activity depends on the actor's activity. If its associated actors are inactive, the behavior is also inactive.

Activation

Activate on
Defines the default trigger for a behavior.

Four options are available:

  • Mouse Clicked: triggers the behavior when you click an actor.
  • Key pressed: triggers the behavior when you press a keyboard key.
  • Zone Entered: triggers the behavior when a trigger zone is entered.
  • No activation: deactivates the default trigger.
  • Experience Start: triggers the behavior when the experience starts.

Activation Key
Defines the key that triggers the behavior.
Note: This property is only available if you select Key pressed.

Parameters

Maximum Speed
Defines the maximum speed of the rotation.

Note: Values are in radian per second.

Acceleration
Defines the acceleration of the rotation.

Note: Values are in radian per second.

Rotation Axis
Defines the rotation axis.
Reference
Defines the reference object that is associated with the reference axis.
Note: If no object is defined, the world axis is used.

Associated Capacities

Sensors
  • Is Rotating
Drivers
  • Rotates
  • Stops Rotating