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Multiple Cars
- Defines the proportion of cars in a template during a playing session. The
higher the value, the higher the appearance frequency.
Each car template
must have the Car Controller behavior. Make sure that you exposed the car
wheels, and that you entirely configured the Car Controller
behavior. Note:
You must at least add and define one item in the
Multiple Cars list.
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Unique Cars
- Defines the group of cars actors that will be instantiated only once in the
traffic.
Each car must have the Car Controller behavior. Make sure that
you exposed the car wheels, and that you entirely configured the Car
Controller behavior. Note:
You can only define a product actor as a
car.
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Roads
- Defines the group of roads that you need to simulate the traffic.
Note:
For
this property, you can use a single path actor, or a collection of path
actors.
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Maximum Speed
- Defines the maximum speed of a car.
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Traffic Load
- Defines the density of cars on a path.
- 0: there are no cars on the path.
- 1: the traffic is very dense (100% of cars on the path). There is a
space of one car length between each car.
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Traffic Dispersion
- Defines the space between cars on the path.
- 0: cars are lined up on the path.
- 1: the distribution of the cars on the path is random.
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Rotate Wheel
- Enables the wheels of a car to rotate or not in the turns.
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Sampling Distance
- Defines the sampling distance used to compute the path.
A short sampling
distance involves a high-precision trajectory on an irregular ground.
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Display Computed Path
- Displays the path computed by the behavior.
Note:
Use this property for
debug purposes. For example, you can verify if the sampling distance has a
good enough value.
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Project on Ground
- Lets you use the ground topology under the path.
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