Cameras Properties

Cameras properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Focal Length
Defines the distance between the camera origin and the convergence plane.

Notes:
  • With a long focal length, the view angle is narrow.
  • With a short focal length, the view angle is wide.

Name
Defines the name of the camera.
Active
Defines whether or not the actor is active during a playing session.
Notes:
  • The actor's activity depends on the context. If one or more parent actors are inactive in the hierarchy, the actor is also inactive.
  • When the actor is inactive during a playing session, its associated behaviors or scripts are inactive.
Projection Type
Defines the projection type:
  • Parallel: displays your object in a parallel view.
  • Perspective: displays your object in a perspective view.
Important: The property is unavailable when there is an active planetary environment.
Near Clip
Defines the distance from which objects are visible.
Important: The property is unavailable when a planetary environment is active.
Far Clip
Defines the distance from which objects are no longer visible.
Important: The property is unavailable when a planetary environment is active.
Enable Automatic Clipping
Automatically computes the Near Clip and Far Clip properties.
Important: The property is unavailable when a planetary environment is active.

Photographic

Aperture
Controls the aperture of the camera lens. This property has an effect on the exposure.

A large aperture (low f/ value) means:

  • a bright picture
  • a large sharp area around the focus.

A small aperture (high f/ value) means:

  • a dark picture
  • a small sharp area around the focus.
Note: To make the effects visible in the 3D area, check if the Depth of Field option is already selected in the Visual Quality panel.

Speed
Defines the shutter speed of the camera. This property has an effect on the exposure.

Values range from 1/4000s to 1s. The higher the value, the darker the image.

Exposure
Increases or decreases the amount of light to determine the brightness of the experience. Whenever you modify the aperture or speed, the exposure is automatically adjusted.
Enable Exposure
Activates or deactivates the exposure.
Note: By default, this property is active.

Effects

Enable Depth of Field
Enables the depth of field effect. This property blurs portions of the experience that appear beyond the camera's focus distance.
Note: To make the effects visible in the 3D area, check if the Depth of Field option is already selected in the Visual Quality panel.
Focus Distance
Defines the focus distance of the camera. This property enables you to adjust the depth of field.
Note: To make the effects visible in the 3D area, check if the Depth of Field option is already selected in the Visual Quality panel.
Enable Glow
Applies a glowing effect to objects. The effect enhances the light reflection.
Notes:
  • Objects must reflect light.
  • To make the effects visible in the 3D area, check if the Bloom option is already selected in the Visual Quality panel.
Glow Intensity
Specifies how bright the effect is.
Notes:
  • This property is available only if you select Enable Glow.
  • Values range from 0.2 to 500. The higher the value, the more intense the glowing effect.
  • To make the effects visible in the 3D area, check if the Bloom option is already selected in the Visual Quality panel.

Post Process

Enable Tone Mapping
Activates or deactivates tone mapping according to the following properties: Blacks, Whites, Saturation, and Gamma.
Note: By default, this property is active.
Blacks
Gives more contrast to dark areas.
Whites
Gives more contrast to white areas.
Saturation
Defines the intensity of colors.
Note: Values range from 0 to 1. The higher the value, the more intense the color.
Gamma
Sets the gamma correction value.
Enable Color Grading
Activates or deactivates the color grading process thanks to the lookup table. This process enables you to change the visual tone of an image.
LUT Image
Defines a lookup table (LUT) that transforms a set of colors into a different range of colors.
Notes:
  • This property is available only if you select Enable Color Grading.
  • To avoid compression artifacts, you should provide an image in bitmap format (.bmp).
  • The image must include 32 color matrices. Each color matrix must have the following size: 32 x 32 pixels.
  • The image must have the following size: 1024 x 32 pixels.

Transformation

Position
Defines the position of the camera (X, Y, Z).
Rotation
Defines the rotation of the camera (X, Y, Z).