Humans Properties

Humans actors properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Asset
Displays the name of the asset.
Name
Defines the name of the human actor.
Active
Defines whether or not the actor is active during a playing session.
Notes:
  • The actor's activity depends on the context. If one or more parent actors are inactive in the hierarchy, the actor is also inactive.
  • When the actor is inactive during a playing session, its associated behaviors or scripts are inactive.

Rendering

Clickable
Defines whether the human actor responds or not to a click.
Note: This property is available in the playing mode only.
Visible
Defines whether the human actor is visible or not.

Transformation

Position
Defines the position of the human actor (X, Y, Z).
Note: Values are in mm.
Rotation
Defines the rotation of the human actor (X, Y, Z).
Note: Values are in degrees.

Associated Capacities

Sensors
  • Has Started Animation
  • Has Finished Animation
  • Has Stopped Animation
Drivers
  • Starts Animation
  • Stops Current Animation