2D Camera Viewer Properties

2D camera viewer properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Name
Defines the name of the camera viewer actor.
Enable
Activates or deactivates interactions with the camera viewer actor.
Active
Defines whether or not the actor is active during a playing session.
Notes:
  • The actor's activity depends on the context. If one or more parent actors are inactive in the hierarchy, the actor is also inactive.
  • When the actor is inactive during a playing session, its associated behaviors or scripts are inactive.

Configuration

Camera
Defines the camera that you can use as a viewpoint.
Live Update
Defines if the camera viewer actor should be automatically updated or not.

Rendering

Visible
Shows or hides the camera viewer actor.
Opacity
Defines the opacity of the camera viewer actor.
Notes: The value must be positive and be included between 0 and 1.
  • 0: transparent
  • 1: opaque

Layout

Attachment
Defines the alignment of the camera viewer actor (for example center, upper-right or attached to the 3D actor's position).
Offset
Defines the position of the camera viewer actor.
Minimum Dimension
Defines the size of the camera viewer actor.
Note: Values are in pixels or percent.

Associated Capacities

Sensors
  • Is Clicked: this capacity is active when you click the UI actor.
  • Is Double Clicked: this capacity is active when you double-click the UI actor.
  • Is Right Clicked: this capacity is active when you right-click the UI actor.
  • Is Entered: this capacity is active when the mouse enters the UI actor.
  • Is Exited: this capacity is active when the mouse exits the UI actor.
  • Is Hovered: this capacity is active when you place your pointer over the UI actor.
  • Is Pressed: this capacity is active when the UI actor appears pressed.
  • Is Mouse Wheeled: this capacity is active when you scroll the mouse wheel.
  • Is Enabled: this capacity is active when the UI actor's state looks active.
  • Is Visible: the capacity is visible when the UI actor is visible in the experience.