2D Color Picker Properties

2D color picker properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Name
Defines the name of the color picker actor.
Enable
Activates or deactivates interactions with the color picker actor.
Active
Defines whether or not the actor is active during a playing session.
Notes:
  • The actor's activity depends on the context. If one or more parent actors are inactive in the hierarchy, the actor is also inactive.
  • When the actor is inactive during a playing session, its associated behaviors or scripts are inactive.

Configuration

Color
Defines the color of the actor.

Rendering

Visible
Shows or hides the color picker actor.
Opacity
Defines the opacity of the color picker actor.
Notes: The value must be positive and be included between 0 and 1.
  • 0: transparent
  • 1: opaque

Layout

Attachment
Defines the alignment of the color picker actor (for example center, upper-right or attached to the 3D actor's position).
Offset
Defines the position of the color picker actor.
Minimum Dimension
Defines the size of the color picker actor.
Note: Values are in pixels or percent.

Associated Capacities

Sensors
  • Is Entered: this capacity is active when the mouse enters the UI actor.
  • Is Exited: this capacity is active when the mouse exits the UI actor.
  • Has Its Value Changed: this capacity is active when you modify the color of the UI actor.
  • Is Enabled: this capacity is active when the UI actor's state looks active.
  • Is Visible: the capacity is visible when the UI actor is visible in the experience.