2D Gallery Menu Properties

2D gallery menu properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Name
Defines the name of the gallery menu actor.
Enable
Activates or deactivates interactions with the gallery menu actor.
Active
Defines whether or not the actor is active during a playing session.
Notes:
  • The actor's activity depends on the context. If one or more parent actors are inactive in the hierarchy, the actor is also inactive.
  • When the actor is inactive during a playing session, its associated behaviors or scripts are inactive.

Configuration

Item Font Height
Defines the height of items.
Item Size
Defines the size of items.
Items
Defines the content of each item in a gallery.
Orientation
Defines the orientation of items in a gallery: 0 for horizontal, 1 for vertical.
Orientation
Defines the orientation of items in a gallery: horizontal or vertical.
Note: By default, the orientation is horizontal.

Rendering

Visible
Shows or hides the gallery menu actor.
Opacity
Defines the opacity of the gallery menu actor.
Notes: The value must be positive and be included between 0 and 1.
  • 0: transparent
  • 1: opaque

Layout

Attachment
Defines the alignment of the gallery menu actor (for example center, upper-right or attached to the 3D actor's position).
Offset
Defines the position of the gallery menu actor.
Minimum Dimension
Defines the size of the gallery menu actor.
Note: Values are in pixels or percent.
Stretch to Content
Hides or shows items.

Associated Capacities

Sensors
  • Is Clicked: this capacity is active when you click the UI actor.
  • Is Double Clicked: this capacity is active when you double-click the UI actor.
  • Is Double Clicked on Index: this capacity is active when you double click an item of the UI gallery actor.
  • Is Entered on Index: the capacity is active when the mouse enters an item of the UI gallery actor.
  • Is Exited from Index: this capacity is visible when the mouse exits a specific item of the UI gallery actor.
  • Is Hovered on Index: this capacity is active when you place your pointer over an item of the UI gallery actor.
  • Is Clicked on Index: this capacity is active when you click an item of the UI gallery actor.
  • Is Right Clicked on Index: this capacity is active when you right-click an item of the UI gallery actor.
  • Is Enabled: this capacity is active when the UI actor's state looks active.
  • Is Visible: the capacity is visible when the UI actor is visible in the experience.