2D Image Properties

2D image properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Name
Defines the name of the image actor.
Enable
Activates or deactivates interactions with the image actor.
Active
Defines whether or not the actor is active during a playing session.
Notes:
  • The actor's activity depends on the context. If one or more parent actors are inactive in the hierarchy, the actor is also inactive.
  • When the actor is inactive during a playing session, its associated behaviors or scripts are inactive.

Configuration

Image
Defines the image used by the actor.

Rendering

Visible
Shows or hides the image actor.
Opacity
Defines the opacity of the image actor.
Notes: The value must be positive and be included between 0 and 1.
  • 0: transparent
  • 1: opaque

Layout

Attachment
Defines the alignment of the image actor (for example center, upper-right or attached to the 3D actor's position).
Offset
Defines the position of the image actor.
Minimum Dimension
Defines the size of the image actor.
Note: Values are in pixels or percent.

Associated Capacities

Drivers
Sets image
Sensors
  • Is Clicked: this capacity is active when you click the UI actor.
  • Is Double Clicked: this capacity is active when you double-click the UI actor.
  • Is Right Clicked: this capacity is active when you right-click the UI actor.
  • Is Entered: this capacity is active when the mouse enters the UI actor.
  • Is Exited: this capacity is active when the mouse exits the UI actor.
  • Is Hovered: this capacity is active when you place your pointer over the UI actor.
  • Is Pressed: this capacity is active when the UI actor appears pressed.
  • Is Mouse Wheeled: this capacity is active when you scroll the mouse wheel.
  • Is Enabled: this capacity is active when the UI actor's state looks active.
  • Is Visible: the capacity is visible when the UI actor is visible in the experience.