General
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Name
- Defines the name of the image actor.
-
Enable
- Activates or deactivates interactions with the image actor.
- Active
- Defines whether or not the actor is active during a playing session.
Notes:
- The actor's activity depends on the context. If one or more parent actors are inactive in the
hierarchy, the actor is also inactive.
- When the actor is inactive during a playing session, its associated behaviors or scripts are
inactive.
Configuration
-
Image
- Defines the image used by the actor.
Rendering
-
Visible
- Shows or hides the image actor.
-
Opacity
- Defines the opacity of the image actor.
Notes:
The value must be positive
and be included between 0 and 1.
Layout
-
Attachment
- Defines the alignment of the image actor (for example center, upper-right or attached
to the 3D actor's position).
-
Offset
- Defines the position of the image actor.
-
Minimum Dimension
- Defines the size of the image actor.
Note:
Values are in pixels or percent.
Associated Capacities
-
Drivers
- Sets image
-
Sensors
-
- Is Clicked: this capacity is active when you click the UI actor.
- Is Double Clicked: this capacity is active when you double-click the UI actor.
- Is Right Clicked: this capacity is active when you right-click the UI actor.
- Is Entered: this capacity is active when the mouse enters the UI actor.
- Is Exited: this capacity is active when the mouse exits the UI actor.
- Is Hovered: this capacity is active when you place your pointer over the UI actor.
- Is Pressed: this capacity is active when the UI actor appears pressed.
- Is Mouse Wheeled: this capacity is active when you scroll the mouse wheel.
- Is Enabled: this capacity is active when the UI actor's state looks active.
- Is Visible: the capacity is visible when the UI actor is visible in the experience.
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