2D Text Properties

2D text properties are managed through the Properties panel. You can view and modify them..

This page discusses:

General

Name
Defines the name of the text actor.
Enable
Activates or deactivates interactions with the text actor.
Active
Defines whether or not the actor is active during a playing session.
Notes:
  • The actor's activity depends on the context. If one or more parent actors are inactive in the hierarchy, the actor is also inactive.
  • When the actor is inactive during a playing session, its associated behaviors or scripts are inactive.

Configuration

Alignment
Aligns the text.
Color
Text Color
Defines the color of the text.
Note: By default, the color is 85 188 139.
Text
Defines the content of the text.

Font

Bold
Makes the text bold.
Font
Defines the font of the text.
Font Size
Defines the height of the text.
Note: By default, the font size is 16.
Italic
Makes the text italic.

Style

Background Color
Defines the background color.
Border Color
Defines the border color.
Show Background
Shows or hides the text actor background.
Show Border
Shows or hides the text actor borders.

Rendering

Visible
Shows or hides the text actor.
Opacity
Defines the opacity of the text actor.

Layout

Attachment
Defines the alignment of the text actor (for example center, upper-right or attached to the 3D actor's position).
Offset
Defines the position of the text actor.
Minimum Dimension
Defines the size of the text actor.
Note: Values are in pixels or percent.

Associated Capacities

Drivers
Displays text
Sensors
  • Is Clicked: this capacity is active when you click the UI actor.
  • Is Double Clicked: this capacity is active when you double-click the UI actor.
  • Is Right Clicked: this capacity is active when you right-click the UI actor.
  • Is Entered: this capacity is active when the mouse enters the UI actor.
  • Is Exited: this capacity is active when the mouse exits the UI actor.
  • Is Hovered: this capacity is active when you place your pointer over the UI actor.
  • Is Pressed: this capacity is active when the UI actor appears pressed.
  • Is Enabled: this capacity is active when the UI actor's state looks active.
  • Is Visible: the capacity is visible when the UI actor is visible in the experience.