General
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Name
- Defines the name of the text actor.
-
Enable
- Activates or deactivates interactions with the text actor.
- Active
- Defines whether or not the actor is active during a playing session.
Notes:
- The actor's activity depends on the context. If one or more parent actors are inactive in the
hierarchy, the actor is also inactive.
- When the actor is inactive during a playing session, its associated behaviors or scripts are
inactive.
Configuration
-
Alignment
- Aligns the text.
- Color
- Text Color
- Defines the color of the text.
Note:
By default, the color is 85 188 139.
-
Text
- Defines the content of the text.
Font
-
Bold
- Makes the text bold.
-
Font
- Defines the font of the text.
-
Font Size
- Defines the height of the text.
Note:
By default, the font size is 16.
-
Italic
- Makes the text italic.
Style
-
Background Color
- Defines the background color.
-
Border Color
- Defines the border color.
-
Show Background
- Shows or hides the text actor background.
-
Show Border
- Shows or hides the text actor borders.
Rendering
-
Visible
- Shows or hides the text actor.
-
Opacity
- Defines the opacity of the text actor.
Layout
-
Attachment
- Defines the alignment of the text actor (for example center, upper-right or attached
to the 3D actor's position).
-
Offset
- Defines the position of the text actor.
-
Minimum Dimension
- Defines the size of the text actor.
Note:
Values are in pixels or percent.
Associated Capacities
-
Drivers
- Displays text
-
Sensors
-
- Is Clicked: this capacity is active when you click the UI actor.
- Is Double Clicked: this capacity is active when you double-click the UI actor.
- Is Right Clicked: this capacity is active when you right-click the UI actor.
- Is Entered: this capacity is active when the mouse enters the UI actor.
- Is Exited: this capacity is active when the mouse exits the UI actor.
- Is Hovered: this capacity is active when you place your pointer over the UI actor.
- Is Pressed: this capacity is active when the UI actor appears pressed.
- Is Enabled: this capacity is active when the UI actor's state looks active.
- Is Visible: the capacity is visible when the UI actor is visible in the experience.
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