2D Text Field Properties

2D text field properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Name
Defines the name of the text field actor.
Enable
Activates or deactivates interactions with the text field actor.
Web Resource
Displays a web resource in the text field actor.
Active
Defines whether or not the actor is active during a playing session.
Notes:
  • The actor's activity depends on the context. If one or more parent actors are inactive in the hierarchy, the actor is also inactive.
  • When the actor is inactive during a playing session, its associated behaviors or scripts are inactive.

Configuration

Text
Defines the text displayed in the text field actor.

Rendering

Visible
Shows or hides the text field actor.
Opacity
Defines the opacity of the text field actor.
Notes: The value must be positive and be included between 0 and 1.
  • 0: transparent
  • 1: opaque

Layout

Attachment
Defines the alignment of the text field actor (for example center, upper-right or attached to the 3D actor's position).
Offset
Defines the position of the text field actor.
Minimum Dimension
Defines the size of the text field actor.
Note: Values are in pixels or percent.

Associated Capacities

Sensors
  • Is Entered: this capacity is active when the mouse enters the UI actor.
  • Is Exited: this capacity is active when the mouse exits the UI actor.
  • Is Hovered: this capacity is active when you place your pointer over the UI actor.
  • Has Its Value Changed: this capacity is active when you modify the text of the UI actor.
  • Has Return Pressed: this capacity is active when you validate the text field actor by pressing Enter.
  • Is Enabled: this capacity is active when the UI actor's state looks active.
  • Is Visible: the capacity is visible when the UI actor is visible in the experience.