Vive Tracker Properties

Vive Tracker properties are managed through the Properties panel. You can view and modify them.

This page discusses:

General

Name
Defines the name of the tracker.
Active
Defines whether or not the actor is active during a playing session.
Notes:
  • The actor's activity depends on the context. If one or more parent actors are inactive in the hierarchy, the actor is also inactive.
  • When the actor is inactive during a playing session, its associated behaviors or scripts are inactive.
Geometry
Defines the geometry to use to represent the tracker in the experience.

Two options are available:

  • HTC: Displays the default tracker geometry provided by HTC.
  • None: Hides the tracker geometry. You can use your own tracker geometry by placing it under the tracker actor.

Rendering

Clickable
Defines whether or not the tracker responds to a click .
Note: This property is effective in the playing mode only.
Visible
Defines whether or not the tracker is visible.
Note: This property hides the actor and its subactors.

Transformation

Position
Defines the position of the tracker in the parent coordinate system (X, Y, Z).
Note: Values are in mm.
Rotation
Defines the rotation of the tracker in the parent coordinate system (X, Y, Z).
Note: Values are in degrees.
Scale
Defines the uniform scale factor of the tracker.