Insert Materials
You can insert materials in an experience.
-
To insert a material, do one of the following:
- From the
Essentials or
Rendering section of the
action bar,
click
Insert Existing Material
.
- In the
tree,
under
Resources, right-click the
Materials node and select
Insert Existing Material.
-
To insert multiple materials, select the
Multiselection check box.
-
In the results list, click the materials.
Apply Materials
You can apply materials to 3D actors or occurrences of a product actor.
- Do one of the following:
- In the tree, select a material and click Apply.
- In the tree, right-click a material and select Apply material.
- From the Essentials or Rendering section of the action bar, click Materials Palette
and select a material in the list. - When you import a material, right-click a material and select Import and apply.
- In the 3D area, click an actor to apply the material.
- Optional: To view the list of applied materials, click Applied Materials
.
Pick Materials
You can pick a material assigned to an object and apply it to other objects
in the experience.
- From the Essentials or Rendering section of the action bar, click Pick and Apply Materials
. - In the 3D area, pick the object to which the material is applied.
- Select the object to which you want to apply the material.
Duplicate Materials
You can duplicate materials in an experience.
In the tree, right-click a material and select
Duplicate material.
Remove Materials
You can remove a material from an experience.
-
To remove a material resource, right-click a material in the tree and select
Delete.
-
To remove an applied material, right-click a material in the tree and select Delete material
application.
The material is no longer applied to the object. However, the
material is still available in the experience.
Undo Material Changes
You can revert the properties of a material to their original values. This
command undoes only changes made to the properties of a material. The material
remains applied to the object.
Do one of the following:
- In the tree, right-click a material and select
Revert to Asset's properties.
- In the Properties panel of the material, click
the context menu
and select Revert to Asset's
properties.
Edit Materials Properties
You can edit existing materials properties from the
Properties panel.
-
To display properties of a material, do the following:
- In the 3D area, right-click an actor and select
Edit materials properties.
- In the tree or the 3D area, select an actor. In the
Properties panel, under
Rendering, click the material's name.
The Properties panel opens and displays the
properties of the applied material and its reference resource.
-
In the panel, modify the properties as required.
For more information about common materials properties, see Live Rendering User's
Guide: Modifying Materials Appearance: Other Material Types:
Physical Materials.
Manage Assets
You can open the asset in another app.
-
In the Properties panel, under
General and next to the
Asset property, click Context
menu.
-
To open the asset in another app, select Open.
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