Shape Section

The primary area of the Shape section provides commands for modeling and managing basic shapes.

Push
Creates a volume by applying thickness to a surface.


  1. Select a surface.
  2. To define the thickness, move the manipulator or enter a value.
  3. Validate.
Revolve
Creates a volume by revolving a surface around an axis.


  1. Select a surface.
  2. Select a revolving axis.
  3. To create the volume, move the manipulator or enter a value.
  4. Validate.
Sweep
Creates a 3D shape based on the profile of a curve.


  1. Select a surface.
  2. Select a guide curve.

    The guide curve must be orthogonal to the selected surface.

Offset
Creates a geometry by defining an offset distance between the edges of a surface.


  1. Select a surface.
  2. To define the offset, move the manipulator or enter a value in the Length box.
  3. Validate.
Shell
Hollows out, adds material, or removes faces from a shape.


To hollow out or to add material:
  1. Select a surface.
  2. To define the thickness, move the manipulator or enter a value in the Thickness box.
  3. Validate.

To remove faces:

  1. Before clicking the command, select several surfaces.
  2. Click the command.
  3. If necessary, define the thickness and validate.

Fillet
Creates a rounded face between two surfaces by adding a fillet along their common edge.


  1. Select an edge.
  2. To define the radius of the fillet, move a manipulator or enter a value in the Radius box.
  3. Validate.
Deform
Edits the shape a surface to create a complex shape.


  1. Select a surface.
  2. Move the pointer to define the radius and the shape of the deformation.
  3. Validate.
Mirror
Allows to select a mirror plane to create the copy of a geometrical element based on the symmetry of the plane.


  1. Click in the 3D area to enable the plane selection.
  2. Click an icon to remove a plane and to select the mirror plane.
  3. Draw a geometry.

    After the validation, a mirrored copy of the geometry is created. Whether you edit the original geometry or its copy, the modifications appear on both elements.

Global Move
Edits the position of an entire geometry.
  1. Drag the Robot to a surface to select the entire geometry and activate the global move.
  2. Manipulate the handles to move the selection.
  3. Validate.
Move
Edits the position of a single geometrical element.
  1. Select an element.
  2. Move the arrows to edit the position.

    When the selected element is part of a geometry, the shape of the geometry is modified accordingly.

  3. Validate.
Duplicate
Creates a copy of a geometrical element.
  1. Select an element.
  2. Move the arrows to duplicate the selection and position the copy.

    You can also enter a precise value to position the element.

  3. Validate.
Pattern
Creates several copies of a geometrical element.
  1. Select an element.
  2. Move the arrows to duplicate your selection and position the copy.
  3. In the Pattern panel, define the number of copies to create in the Number of instances box.
  4. Click OK.