It includes the following capabilities:
- Provides accurate simulation of humans and their interactions with products to ensure that
they operate naturally in a workplace tailored to their tasks. This also
specifically focuses on creating and manipulating digital humans for the
first level of human-product interaction
analysis.
- Tools include
manikin generation, gender specification (based
on the 5th, 50th, and 95th percentile value), percentile specification, direct
kinematics and inverse kinematics manipulation techniques, and animation
generation. You have the use of output cones, monocular, binocular, and
ambinocular for eye simulations.
- Activity analysis capabilities focus on how humans interact with objects in a working
environment. This includes the effects of lifting, lowering, pushing,
pulling, and carrying on task performance.
- Creating the manikins intuitively and manipulate them along with the digital mockup to verify
features such as reach and eye sight.
The Ergonomics Evaluation
app supports design range management.