It includes the following capabilities: 
	  
 
		-  Provides accurate simulation of humans and their interactions with products to ensure that
						they operate naturally in a workplace tailored to their tasks. This also
						specifically focuses on creating and manipulating digital humans for the
							first level of human-product interaction
						analysis. 
  
		- Tools include 
		  manikin generation, gender specification (based
		  on the 5th, 50th, and 95th percentile value), percentile specification, direct
		  kinematics and inverse kinematics manipulation techniques, and animation
		  generation. You have the use of output cones, monocular, binocular, and
		  ambinocular for eye simulations. 
		
  
		- Activity analysis capabilities focus on how humans interact with objects in a working
						environment. This includes the effects of lifting, lowering, pushing,
						pulling, and carrying on task performance. 
  
		- Creating the manikins intuitively and manipulate them along with the digital mockup to verify
						features such as reach and eye sight.
  
	  
 
	   
	   The Ergonomics Evaluation
				app supports design range management.