Human Interface Editor
- Name
- In the edit panel, a name's editor is where you can modify the name of the human interface.
A default name it automatically selects, or enters in a name.
- Target
-
Typically in Ergonomics at Work scenarios, the product is locked. The
user does not have the rights to modify the product. Detailing of human
tasks involves the creation of Human Interfaces within the macro
commands like GET/REACH. In such cases, the parent of the Human
Interface is always the first Organizational Resource above the Human. This is the
default behavior. There is no change at all for Human Interfaces and
Human Locations created in older versions of the software. They are
displayed in the spec tree and remain instantiated under
products you can use.
- Integration with Manufacturing setup: A human interface creates with a target being the
product inside the Manufacturing setup and the owner being the
manufacturing setup root.
- For a product in a Product: A human interface creates and with the target being the product
selected. The owner being the first Organizational Resource above
the human and change owner disables.
- Owner
- The product / 3D Part on which a Human Interface / Location kind of information adds to
highlight areas of interest. Also called pointed product / 3D Part or
parent.
- Type
- Select the type, sphere, disk, cylinder or axis position, and if it orientates, activate the
crate. Example, if you want to place an interface on the cylinder select the
cylinder and then the orientation. This shows a black line representing the
orientation. Select the Robot to rotate accordingly so the hand places on the cylinder/glass correctly.
- Size of Human Interfaces
- The size of the Human Interfaces defines by dragging on the ruler or entering a value
directly within the result zone (here clicking the 30mm word for example).
Edit the dimensions directly in the dialog box:
- Change the radius of a sphere.
- Change the radius of a disk.
- Change the radius and the height of a cylinder.
Disk and cylinders may have a preferred orientation, represents by a
line. This is useful when applying a skill.
OK, the resulting dimensions store
within this new Human Interface object, and retrieves automatically when
the Human Interface gets edited again. At that point, the rulers appear.
Note:
Do not use the Rulers for the Human Locations (that are similar to the Interface)
because their dimensions are not usable or editable.
- Preferred Skill
-
Save a preferred skill on an Interface. A preferred skill is not mandatory. It is very useful
for specifying which the most likely skill applies is (for example,
contact with foot on a pedal).
Dependent on the type selected, click
to open the
Available Skills dialog box
For
select:
- Contact hand
- Contact index power
- Contact index precision
- Contact sole
- Contact thumb
- Contact toes
- Look at
- Power abducted thumb grasp
- Power palmar grasp
- Power squeeze grasp
- Precision 2 fingers pinch
- Precision 5 fingers pinch
- Precision planar grasp
- Sit
For add these to some of the list:
- Power extended index grasp
- Power hook grasp
- Power large grasp
- Power medium grasp
- Power ring grasp
- Power small grasp
- Power twist pinch
- Precision 3 fingers pinch
- Precision 4 fingers pinch
- Precision stick pinch
- Precision ventral grasp
-
For add these to some of the list:
- Power 3 fingers grasp
- Power 4 fingers grasp
- Power spherical grasp
- Display Skills from a selected library
.
- This brings up the
Object Selection search window to
search for a skill in a library. Double-click to select:
OK, Apply, Close
- OK
- This accepts the settings and closes the dialog box.
- Apply
-
Saves current settings.
There are two ways of positioning the human interface with
respect to the selected product:
- The Robot automatically snaps to the human interface to move and rotate the
human interface. An automatic recognition feature also helps to
facilitate the selection of planes and lines.
- Clicking a plane or a line automatically snaps the human interface to that location.
These two modes can combine for greater use of positioning. First you can snap quickly the
human interface to a given geometric element, and then the position can
be fine-tuned (for example when there is an offset) with the Robot.
Then create or edit one human interface, and switch to the creation or editing of another.
Keeps the settings of the previous one by clicking
Apply before the switch.
Leaving the command does an automatic Apply on the latest selected
human interface.
- Close
- This closes the dialog box, without saving.
Generalities of the Manikin Interface or Location
- Edition Scenario
-
- When editing the existing Human Interface or the Location, you can
change its parent. Know if this operation authorizes it or not.
- In the case of a reusable Human Interface or Location, you can change it
to context. Propagation may fail if you do not have the right to
modify the owner.
- In the case of a context of a Human Interface or Location, you can
change it to reusable. Propagation may fail if you do not have
the right to modify the owner.
- Visual Representation
-
Reusable Human Interfaces or Locations are black and red. Inside the
Ergonomics at work app, this kind of Human Interfaces and Locations
is the default choice when the target is a Resource or Tool and
Device.
Context Human Interfaces or Locations are black and yellow. Inside the
Ergonomics at work app, this kind of Human Interfaces and Locations
is the default choice when the Target is a Product.
- Availability of Human Interfaces or locations
-
Reusable Human Interfaces or Locations store on the reference of the target,
and are therefore available in any context where using the target.
Context Human Interfaces or Locations store in a given context, and are
available in that context. They may be available in another context
if the inverse link from owner to human interface / location
resolves. That is if the parent is present in the environment.
- 3D XML Export
- Human Interfaces or Locations export with their parent.
- Versioning
- Creating a new version of a product, which has Human Interfaces and or
Human Locations generates a new product with no Human Interfaces and or
Human Locations.
Behavior of the Human Interface Panel
- This panel appears when selecting the Human Interface creation command or when
double-clicking an existing Human Interface in the tree. It allows for the
creation and editing of any human interface.
- In this panel, change the name, the target product on which the Human Interface applies, the
owner, and the place where the Human Interface saves. This is to avoid saving on
read-only product data, and the type.
- The
OK creates or modifies the Human Interface,
saves it, and closes the panel.
- The
Apply creates or modifies in the Edit mode the
Human Interface but leaves the panel open so other modifications or another
Human Interface can be created.
- The
close closes the panel without saving any
modifications.
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