This enables you to control the movement of the spine up to the
neck.
Lower Spine
This enables you to control the movement of the spine up to the neck.
Pelvis Bend
When
Pelvis Bend is active, the pelvis rotates
forward causing a stoop pose.
Pelvis Twist
When
Pelvis Twist is active, the manikin's hip
twists accordingly.
Pelvis (up-down)
When
Pelvis Up and Down is active, the manikin's
hip moves down (the manikin squats) as the
Robot
is dragged.
Pelvis Horizontal
You can move the pelvis from side to side.
Extremities, Fingers and Toes
This allows you to lock or not, the fingers and toes. Both options are activated by default.
This directly locks all segments of all the fingers and toes
within kinematic manipulation. This is a temporary lock, and segments only
lock while resolving kinematics.
Anchors, Active or Edit
You can create an anchor to fix a segment of the manikin in a specific location in the space
(3D position) while you move the manikin. When the inverse kinematics could
not resolve a position with the constraint, the segment moves but the
target position is available.
The concept of anchor is similar to the fix constraint except for the following difference:
An anchor prevents a segment to move out of its target position to satisfy
the resolution of another target. Unlike the fix constraint, no twin segment
or line between the target and the segment displays because the segment
never moves.
Here are the specifications of anchors:
No specific location in the space assigns to an anchor. If you move the manikin without the
usage of the IK, the anchor does not have any effect like deactivation.
Anchors consider as options of IK Behaviors, and anchors affects the behavior of inverse
kinematics when using the following commands:
Command Active
Forward Kinematics No
Inverse Kinematics Yes
Reach Yes
Standard Pose No
IK Behaviors options for anchors save in manikin setting.
There are 3 types of Anchors: position, direction, and frame
(position and orientation).
The anchors have to be active in
Ergonomics Evaluation
and also in
Ergonomics at Work.
The anchors can add to predefined segments, example, line of sight. The index, thumb, hand,
and elbow. The ankle, and toes.
Edit Anchors dialog:
When you open it for the first time, it shows the list of segments on which you can add an
anchor. After selecting a line, you can click either the first or second
column to add or remove the selected anchor. When an anchor is added, its
state turns on and the default type defines at
Position and orientation.
Removing the anchor, the line clears except for the segment name. You can also click the
third column to change the type of the anchor.
State
Segment
Type
On
Line of sight
Pointing
On
Left index
Position and orientation
On
Left thumb
Position
On
Left-hand
Direction
Change posture using Forward
Kinematics, Anchors are inactive in the context of
Forward Kinematics usage.
Change posture using Inverse Kinematics and Reach command;
Anchors override by temporary constraints (handles) that
control the motion of the manikin. Thus, anchors follow
their owner segment. Moreover, each temporary constraint
overrides all anchors on this IK Chain.
Anchors restrain the pelvis motion of the manikin using IK or Reach mode. For example,
if you try to move the pelvis in a position where the
anchors cannot resolve, the manikin stops and keep a static
posture. This is to avoid placing the manikin in a position
where the anchors cannot resolve.
Change posture using Standard Pose command Anchors are active
for all tabs except Hand Grasp and Elbow Joint.
Change location using the
Robot
or the Place Mode command Anchors are inactive in these contexts.