Manage Anchors Dialog Box

The Allowed Motions allows you to create an anchor to fix a segment of the manikin in a specific location in the space (3D position) while you move the manikin. When the inverse kinematics could not resolve a position with the constraint, the segment moves but the target position stays the same.

To access the dialog box, select Combined Manipulation and select a Robot's orientation and a segment.

Anchors List
You can create an anchor to fix a segment of the manikin in a specific location in the space (3D position) while you move the manikin. When the inverse kinematics could not resolve a position with the constraint, the segment moves but the target position stays the same.

The concept of anchor is similar to the fix constraint except for the following difference: An anchor prevents a segment to move out of its target position to satisfy the resolution of another target. Unlike the fix constraint, no twin segment or line between the target and the segment displays because the segment never moves.

Here are the specifications of the anchors:

No specific location in the space assigns to an anchor. If you move the manikin without the usage of the IK, the anchor does not have any effect like deactivation.

Considers Anchors as options of IK Behaviors. These anchors affect the behavior of inverse kinematics when using the following commands:

Command Active.

Forward Kinematics No.

Inverse Kinematics Yes.

Reach Yes.

Standard Pose No.

IK Behaviors options for anchors save in a manikin's setting.

There are 3 types of Anchors: position, direction, and frame (position and orientation).

The anchors have to be active in Ergonomics Evaluation and also in Ergonomics at Work.

Anchors can add to these predefined segments, the line of sight. The index, thumb, hand, and elbow. The ankle, and toes.

Edit Anchors dialog:

When you open it for the first time, it shows the list of segments on which you can add an anchor. After selecting a line, you can click either the first or second column to add or remove the selected anchor. When an anchor is added, its state turns on and the default type is define at Position and orientation.

When you remove the anchor, the line clears except for the segment name. You can also click the third column to change the type of the anchor.

State Segment Type
On Line of sight Pointing
On Left index Position and orientation
On Left thumb Position
On Left-hand Direction

  • Change posture using Forward Kinematics command Anchors are inactive in the context of Forward Kinematics use.
  • Change posture using the Inverse Kinematics and Reach command.
    • Override Anchors by temporary constraints (handles) that control the motion of the manikin. Thus, anchors follow their owner segment. Moreover, each temporary constraint overrides all anchors on this IK Chain.
    • Anchors restrain the pelvis motion of the manikin using IK or Reach mode. For example, if you try to move the pelvis in a position where the anchors cannot resolve, the manikin stops and keeps a static posture. This is to avoid placing the manikin in a position where the anchors cannot resolve.
  • Change posture using Standard Pose command Anchors are active for all tabs except Hand Grasp and Elbow Joint.
  • Change location using the Robot or the Place Mode command Anchors are inactive in these contexts.