Collision Detection
Collision Detection contains the following
options:
- Detect and Select
-
- Show Collision - Shows the collision in the 3D geometry
window.
- Stop on Collision - Stops the movement when encountering a collision.
The
Detect and Show Collision option is on
during the Hand Grasp usage by default. This option comes back to its original
setting when the Hand Grasp command is not active anymore.
Body Motions Manager
- Add Motions
-
Dependent on your selection, these commands appear.
- Bend
-
When
Bend is active, the manikin rotates
forward causing a stooped pose.
Select:
- Spline
- and
- Pelvis - when active, the pelvis rotates forward
causing a stoop pose.
- Twist
- Activated the manikin's hip twists.
- Sway hips
- Activate to sway the manikin's hips:
- Move Up-Down
- When active, the manikin's hip moves down (the manikin squats) when dragging the Robot. This
option also triggers the availability of Rise on
Toes.
- Rise on Toes
- Activated, the manikin rises on their toes and this applies to both feet together. To be
accessible, this option needs to have the pelvis free of moving
along the vertical axis. This condition is met when the pelvis
Move Up/Down option is selected or
when the handle is specify directly on the pelvis.
- Add Behaviors
- Dependent on your selection, these commands appear.
- Look At
-
You can select an active hand, right or left hand, and the
manikin's eyes and head follows that hand. To reset the eyes
or the head, from the body node in the manikin's tree,
right-click Line of Sight,
Line of Sight object, Reset, or
Head.
- Optimize with
-
This allows you to use the Postural score, RULA Score, or neither. If
the selected manikin has no preferred angles defined, the
option about Preferred Angles scores is still available. At
the selection of this option, and if finding no preferred
angles, a message asking for preferred angles with scores
displays.
- Keep Free Arm Down
- This keeps the arms down when moving the manikin's posture. Example is when the
manikin is bending over and the arms stay down or move along
with the body.
- Adjust Gaze Motion
-
This allows you to obtain a corresponding head, and eye rotation
by adjusting the line of sight to a given a target location in space. This way,
the manikin has a natural
Look At posture with eye motion (the eye
ball) that follows the line of sight.
- Head, Eyes
-
Use these settings to alter the contribution ratios for
the manikin. From one spectrum to the other, the head moves or at the other
end, the eyes. Using the slider, you can select head movement, or eye movement,
or a combination of both.
If the line of sight has changed, the eyes rotate toward the new direction of the line of
sight. The direction of the eyes rotating calculates with or
without a focal point to evaluate which direction has the
better appearance.
Note:
The gaze motion prediction algorithm is based on research conducted in the Human Motion
Simulation Laboratory at the University of Michigan
(www.humosim.org).
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