Creating, Modifying, or Using Existing Human Interactions

You can use Human Interactions to establish and store posture or offset states between one of the manikin's segments and one human interface.

This task shows you how to:


Before you begin: Have a manikin in your scenario with human interfaces created.

Creating or Modifying Human Interactions

You can create a Human Interaction.

  1. Click Human Interaction .
    The Human Interactions List and the Human Interactions dialog box appears.
  2. Select Create New Interaction.
  3. Select a human interface.


    In example, a human interface selects an engine.

  4. Click Add in the Human Interactions dialog box.
    This adds the human interface into the human interaction.
  5. Click the Human Interface.1 to edit the selections.
    Change the Reach with the hand from Right to Left.
  6. Click Modify to apply the changes.
  7. Select the Create Initial Conditions.
  8. Select the manikin.
    The Initial Conditions dialog box appears.
  9. Click the Start Preview.
    This shows the placement of the hand on the human interface.

  10. Click the Stop Preview.


  11. Click OK to save the new interaction.
    A representation creates and instantiates under the context root.

Using Existing Human Interactions

You can use the browse function in the Human Interactions dialog box to search the database.

  1. Click Human Interaction .
    The Human Interactions List and the Human Interactions dialog box appears.
  2. Select Create New Interaction.
  3. Select a human interface.


    In example, select a human interface on the cylinder. Use the scenario from Creating and Using an Interaction Skill.

  4. Click in the Interaction window in the Human Interactions dialog box.
    Type in an appropriate name, Reach with finger.
  5. Click the arrow No Skill list window and select Browse.
    This retrieves the Interaction Skill from the database.
  6. Click From the Search tab and type in your library name our example (Library One).
  7. Click OK.
    The Interaction Skill dialog box appears with the created skill for our scenario.

  8. Select and click OK.
    The data imports into the Human Interaction dialog box.
  9. Click Add.
    The data imports into the selected Interaction.
  10. Click the OK.
  11. To activate click Interactions Scenario .
    1. Activate the state of the manikin.
    2. Click in the Human Interactions window for that manikin.
    3. Select the Interactions list. Reach with the finger.
    4. Click Update Manikins Interactions.
    The finger reached the Human Interface as defined in the Interaction skill.

  12. Click OK to save the new interaction.