Camera Probe Concepts

The camera probe definition within your simulation relies on the concepts used for camera work outside of simulations.

See Also
Creating a Camera Viewer Probe

The camera probe simulates the behavior of actual cameras.

Aspect Ratio
Images are rectangular. The aspect ratio reduces the width and the height of the rectangle to the lowest common denominator and expresses that relationship as a ratio. For example, if the size of the image is 33 mm x 44 mm, you list the aspect ratio as 3:4.
You control the aspect ratio in the Camera Properties box.
Camera Mounting
This option determines the location and orientation of the camera in a fixed position, relative to a 3D entity. Mounting the camera maintains its location and orientation relative to the given entity, even if the entity moves.
Camera Tracking
Tracking automatically aims the camera to a given 3D entity and maintains the 3D entity in the center of the viewer at all times. Aiming involves modifying the pan and tilt of a camera, while keeping its position fixed.
Focal Length
By default, the properties of the camera are only possible in a digital world. The minimum lens is 1mm; the maximum is 10000mm. When the lens has these settings, there is no difference between the focal length and the zoom.
When you modify the Camera Properties box to those available with single lens reflex cameras (for example, 28-70mm), the focal length varies when you zoom. However, the focal length is not the same as the zoom.
Image Plane Width
Cameras capture a two-dimensional image, that is, a plane. You can set the width of the image plane, which implicitly also determines the height (based on the aspect ratio). For example, if the width is 35 mm and the ratio is 7:10, then the height is 50 mm.
In the Camera Properties box, you can set the image plane width.
Pan
To pan is to move the camera horizontally. What you see at a particular pan setting depends on the camera's location. If you have one view of an object, and you set Panto a specific value, the camera takes the value's position relative to where the camera is located. For example, in this case, the plain white point shows where the object is centered. The camera is mounted at the large red dot with a pointer.

The camera viewer provides this view, with Pan set to -25.

However, if you view the same object from a different view, the camera's location may be different. As a result, an identical Pan setting does not yield the same camera view. For example, in this case, the camera is mounted in the same place as above, but the center of rotation (plain white arrow) differs.

As a result, when Pan equals -25, the view differs.

Tilt
To tilt is to move the camera vertically. What you see at a particular tilt setting depends on the camera's location. If you have one view of an object, and you set Tilt to a specific value, the camera takes that position relative to where the camera is located. For example, in this case, the object is centered at the point of the plain white pointer, and the camera is mounted at the large red dot with a pointer.

The camera viewer provides this view, with Tilt set to zero.

However, if you see the same object from a different view, the camera's location may be different, and therefore an identical tilt setting does not yield the same view. For example, in this case, the camera is mounted in the same place as above, but the center of rotation differs.

As a result, when Tilt equals zero, the view differs.

Zoom
See the information on focal length.