Your current session must incorporate a resource that contains a mechanism and motion controller.
Whenever kinematics are modified for a mechanism, Update must be run on the product to guarantee proper jog operation.
Jog Mechanism differs with the Kinematics Simulation command (provided by the Mechanism Design app, when available) in that, although a mechanism can be edited and simulated using Kinematics Simulation, Jog Mechanism is specifically intended to handle inverse kinematics.
Jog Mechanism is intended to exercise the defined kinematics for a given resource. It does not restore or keep the state of previously simulated states at the end of simulation, except in the context of 3D Simulation.
Click Jog Mechanism
and select Mechanism.1 in the tree. The Jog
dialog box is displayed.
The command of the kinematics mechanism is available
as shown:
The joint values are displayed graphically as bars. The limits
are also displayed on these graphical bars (for example, -180 to 180
in Command.1, above). When a joint value exceeds a limit, the
bar becomes red and text in the bar shows by how much the limit
has been exceeded (for example, 34% in the example below).
Manipulate the slider of the command. The mechanism
moves accordingly.
Use the manipulator in the geometry area. To
do this, move the mouse over Joint.3. The driven joint highlights
and the manipulator appears. Drag the model with the left mouse
button.
You can also enter a value for the command to achieve the
same result.
For more information please refer to
Jogging a Mechanism and
Joint Taxonomy.
You can also use Equipment Design for pre-existing
models, if you have any.